-Steel666
How does -Steel666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).
Compared with 1,334 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so clearly below the average (54%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average61% headshots and so well above the average (53%).
Impact
Weakness2.2 MVPs per match and so well below the average (2.6).
Utility and deaths
Average40% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.73). Just below the average (0.79).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22. Last 3 months: 1.10 (at the start 1.22). Just below the average (1.11).
Damage per round (ADR)
Best month: September 2026 with 88.4. Last 3 months: 84.8 (at the start 79.1). Just above the average (84.6).
Share of headshot kills
Best month: October 2026 with 64%. Last 3 months: 63% (at the start 60%). Well above the average (53%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 57% (at the start 54%). Clearly above the average (53%).
Best month: July 2026 with 3,668. Last 3 months: 3,586 (at the start 3,368).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 336 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Steel666 loses the most ELO on Cache: −90 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.43 · Cache
- Recorded match no. 250 · Ancient
- Most kills in a match: 38 · Cache
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 336 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Steel666 plays
Across 336 matches -Steel666 averages K/R 0.75 and ADR 81.7; the rating across the 160 rated matches is 1.11. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 50%, better than only 15% of level 10 · 3,500+ ELO players. Averages 16.2 kills per match with 61% headshots. The strongest map is Nuke with a 69% win rate in 51 matches. In 140 of 336 matches the rating was 1.10 or higher (42%), in 117 it was below 0.90. In 279 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: August 2026 at 1.22. -Steel666 loses the most ELO on Cache (−90 ELO, win rate 49%). Things go best on Nuke (+293 ELO, win rate 69%). Improved over the last three months: K/R +0.05, ADR +5.7, Headshots +3 pp, Win rate +3 pp, ELO +218. Got weaker: Rating −0.12. Last 30 days: 59 matches, win rate 59%, net ELO +69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.