-Spluc-
Name history of -Spluc-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Spluc- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.95 (at the start 1.10). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.2. Last 3 months: 73.9 (at the start 77.7). Clearly below the average (80.9).
Share of headshot kills
Best month: November 2026 with 65%. Last 3 months: 61% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Best month: November 2026 with 73%. Last 3 months: 49% (at the start 47%). Slightly below the average (51%).
Best month: October 2026 with 2,227. Last 3 months: 2,276 (at the start 1,892).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 251 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Spluc- loses the most ELO in match 1 of the day: −147 ELO, 40% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Reached level 10 · Mirage
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.16 · Dust 2
Maps in detail
from the last 251 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Spluc- plays
Across 251 matches -Spluc- averages K/R 0.71 and ADR 75.3; the rating across the 201 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 78 of 201 matches the rating was 1.10 or higher (39%), in 88 it was below 0.90. In 171 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. -Spluc- loses the most ELO in match 1 of the day (−147 ELO, win rate 40%). Things go best on Inferno (+64 ELO, win rate 50%). Match no. 4 of the day goes best: 63% win rate, +47 ELO. Improved over the last three months: Headshots +6 pp, ELO +384. Got weaker: Rating −0.15. Unchanged in recent months: K/R at 0.70, ADR at 73.9, Win rate at 49%. Last 30 days: 56 matches, win rate 55%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.