-SpaRRoW-

VN
On FACEIT since 2024 258 matches tracked 80 matches in 30 days
Last updated:

How does -SpaRRoW- play?

Rating 0.97 K/R 0.71 ADR 78.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 98%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 0.95−0.07 · Ø 1.02 better than 25%
Pistol kills per match 3.0
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 37x 4K, 7 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.7
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.71. Just below the average (0.73).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −64 ELO
42 matches · 40% win rate
On Ancient −33 ELO
25 matches · 56% win rate
On Saturdays +64 ELO, win rate 42%

-SpaRRoW- loses the most ELO in match 2 of the day: −64 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
58% better than 76%
0.70 better than 35%
78.8 better than 44%
0.95 better than 27%
53% of 513 duels better than 66%
22% of 37 situations better than 14%
Anubis61
51% better than 49%
0.74 right on the average
80.4 better than 49%
1.01 better than 45%
53% of 355 duels better than 63%
44% of 32 situations better than 65%
Mirage37
62% better than 86%
0.71 better than 38%
76.6 better than 31%
0.98 better than 36%
50% of 179 duels better than 45%
30% of 23 situations better than 28%
Ancient25
56% better than 67%
0.78 better than 73%
88.0 better than 84%
1.02 better than 53%
56% of 176 duels better than 77%
44% of 16 situations better than 70%
Cache20
50% -
0.61 -
67.4 -
0.84-
45% of 60 duels -
45% of 11 situations -
Nuke18
44% better than 15%
0.74 better than 46%
79.5 better than 41%
1.04 better than 48%
48% of 92 duels better than 25%
40% of 10 situations better than 56%
Inferno5
20% -
0.62 -
60.0 -
0.78-
43% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SpaRRoW- plays

Across 258 matches -SpaRRoW- averages K/R 0.71, ADR 78.5 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 9 players. Averages 15.7 kills per match with 61% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 80 of 258 matches the rating was 1.10 or higher (31%), in 112 it was below 0.90. In 205 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: September 2026 at 1.03. -SpaRRoW- loses the most ELO in match 2 of the day (−64 ELO, win rate 40%). Things go best on Dust 2 (+213 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +59 ELO. Improved over the last three months: ELO +107. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.7. Last 30 days: 80 matches, win rate 54%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.