-Solus
How does -Solus play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 2,492 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (51%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.30 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.4%).
Utility and deaths
Strength6.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: March 2026 with 1.08. Last 3 months: 0.88 (at the start 0.97). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.36.
Damage per round (ADR)
Best month: March 2026 with 115.4. Last 3 months: 95.8 (at the start 109.0). Well above the average (80.8).
Share of headshot kills
Best month: April 2026 with 49%. Last 3 months: 41% (at the start 43%). Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 63%. Last 3 months: 48% (at the start 43%). Slightly below the average (50%).
Best month: August 2026 with 2,416. Last 3 months: 2,313 (at the start 2,139).
Rounds with first kill
Best month: November 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Solus loses the most ELO on Ancient: −5 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.55 · Ancient
- Recorded match no. 100 · Ancient
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 41 · Anubis
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Solus plays
Across 180 matches -Solus averages K/R 0.88 and ADR 94.8; the rating across the 135 rated matches is 1.24. Biggest strength: Damage per round (ADR) at 94.8, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 42% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 81 of 135 matches the rating was 1.10 or higher (60%), in 26 it was below 0.90. In 110 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.36. -Solus loses the most ELO on Ancient (−5 ELO, win rate 43%). Things go best on Inferno (+30 ELO, win rate 59%). Match no. 2 of the day goes best: 56% win rate, +13 ELO. Improved over the last three months: Win rate +5 pp, ELO +174. Got weaker: K/R −0.09, ADR −13.2, Headshots −2 pp. Last 30 days: 23 matches, win rate 61%, net ELO +129.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.