-Solus

USA
On FACEIT since 2019 180 matches tracked 23 matches in 30 days
ELO ▲ 50
2,313
30-day peak: 2,313
Rank NA ▲ 328 places
#3,157
USA #2,427 in USA
30 days · prev. #3,485 · best #3,099
Last updated:

How does -Solus play?

Rating 1.24 (from 135 matches) K/R 0.88 ADR 94.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 135 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 2.8
Knife kills 1 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 36x 4K, 3 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +174
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −13.2, Headshots −2 pp

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.08. Last 3 months: 0.88 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −5 ELO
42 matches · 43% win rate
On Fridays −25 ELO, win rate 33%

-Solus loses the most ELO on Ancient: −5 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.55 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 54%
0.89 better than 94%
95.3 better than 94%
1.25 better than 94%
61% of 249 duels better than 93%
43% of 28 situations better than 62%
Ancient42
43% better than 18%
0.92 better than 96%
97.6 better than 96%
1.30 better than 97%
58% of 160 duels better than 80%
50% of 30 situations better than 77%
Inferno27
59% better than 66%
0.79 better than 64%
92.0 better than 87%
0.98 better than 21%
48% of 83 duels better than 20%
71% of 7 situations better than 96%
Anubis13
69% -
0.97 -
103.7 -
1.47-
68% of 47 duels -
50% of 6 situations -
Dust 213
31% -
0.84 -
91.9 -
1.18-
59% of 56 duels -
56% of 9 situations -
Nuke9
33% -
0.76 -
79.3 -
1.04-
36% of 22 duels -
75% of 4 situations -
Cache4
25% -
0.79 -
83.4 -
1.27-
88% of 8 duels -
-
Overpass4
25% -
0.90 -
101.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -Solus plays

Across 180 matches -Solus averages K/R 0.88 and ADR 94.8; the rating across the 135 rated matches is 1.24. Biggest strength: Damage per round (ADR) at 94.8, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 42% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 81 of 135 matches the rating was 1.10 or higher (60%), in 26 it was below 0.90. In 110 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.36. -Solus loses the most ELO on Ancient (−5 ELO, win rate 43%). Things go best on Inferno (+30 ELO, win rate 59%). Match no. 2 of the day goes best: 56% win rate, +13 ELO. Improved over the last three months: Win rate +5 pp, ELO +174. Got weaker: K/R −0.09, ADR −13.2, Headshots −2 pp. Last 30 days: 23 matches, win rate 61%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.