-Snor

Spain
On FACEIT since 2017 219 matches tracked 53 matches in 30 days
Last updated:

How does -Snor play?

Rating 1.15 K/R 0.82 ADR 82.8 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 8%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 2.9
Knife kills 3 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 44x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 1.9−2.1 · Ø 4.0 better than 3%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +282
= Stayed the same
ADR at 82.3, Win rate at 56%
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −89 ELO
44 matches · 43% win rate
On Mirage −34 ELO
34 matches · 44% win rate
On Mondays −39 ELO, win rate 44%

-Snor loses the most ELO in match 2 of the day: −89 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 47 · Inferno

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
67% better than 91%
0.84 better than 85%
85.6 better than 70%
1.19 better than 85%
63% of 316 duels better than 94%
48% of 23 situations better than 75%
Ancient50
56% better than 58%
0.88 better than 92%
86.3 better than 69%
1.23 better than 92%
62% of 249 duels better than 93%
24% of 29 situations better than 17%
Inferno42
60% better than 59%
0.84 better than 73%
83.4 better than 45%
1.23 better than 79%
61% of 216 duels better than 79%
35% of 20 situations better than 41%
Mirage34
44% better than 15%
0.74 better than 42%
77.5 better than 27%
1.00 better than 30%
49% of 176 duels better than 30%
15% of 20 situations better than 3%
Cache19
47% better than 21%
0.75 better than 37%
78.3 better than 24%
1.04 better than 31%
51% of 105 duels better than 30%
43% of 14 situations better than 62%
Anubis17
59% better than 67%
0.79 better than 69%
80.6 better than 45%
1.10 better than 66%
63% of 104 duels better than 94%
38% of 8 situations right on the average
Nuke3
0% -
0.61 -
66.9 -
0.78-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Snor plays

Across 219 matches -Snor averages K/R 0.82, ADR 82.8 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 67% win rate in 54 matches. In 121 of 219 matches the rating was 1.10 or higher (55%), in 54 it was below 0.90. In 172 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. -Snor loses the most ELO in match 2 of the day (−89 ELO, win rate 43%). Things go best on Dust 2 (+128 ELO, win rate 67%). Match no. 3 of the day goes best: 71% win rate, +40 ELO. Improved over the last three months: ELO +282. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp. Unchanged in recent months: ADR at 82.3, Win rate at 56%. Last 30 days: 53 matches, win rate 55%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.