-Slk-

Argentina
On FACEIT since 2020 90 matches tracked 62 matches in 30 days
ELO ▲ 117
2,048
30-day peak: 2,048
Rank SA ▲ 2,664 places
#6,022
Argentina #1,319 in Argentina
30 days · prev. #8,686 · best #5,509
Last updated:
Next update possible in 1h 55m

How does -Slk- play?

Rating 1.13 K/R 0.80 ADR 87.0 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 90 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.5
Knife kills 2 in 90 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 73%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 17x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Slk- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.94.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
28 matches · 43% win rate
On Dust 2 −21 ELO
23 matches · 48% win rate
On Mirage −18 ELO
35 matches · 49% win rate

-Slk- loses the most ELO in match 1 of the day: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Cache
  4. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 41%
0.81 better than 80%
88.3 better than 83%
1.14 better than 82%
54% of 166 duels better than 67%
50% of 18 situations better than 82%
Dust 223
48% better than 38%
0.79 better than 75%
87.0 better than 78%
1.09 better than 69%
59% of 85 duels better than 87%
24% of 17 situations better than 15%
Nuke11
64% -
0.78 -
84.6 -
1.12-
52% of 42 duels -
67% of 3 situations -
Anubis7
71% -
0.83 -
88.6 -
1.21-
53% of 34 duels -
50% of 4 situations -
Cache6
33% -
0.78 -
88.1 -
1.12-
56% of 27 duels -
100% of 2 situations -
Ancient5
60% -
0.94 -
89.1 -
1.35-
70% of 10 duels -
25% of 4 situations -
Inferno3
33% -
0.55 -
70.1 -
0.65-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Slk- plays

Across 90 matches -Slk- averages K/R 0.80, ADR 87.0 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 46 of 90 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 79 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: February 2026 at 1.35. -Slk- loses the most ELO in match 1 of the day (−26 ELO, win rate 43%). Things go best in match 2 of the day (−21 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −21 ELO. Last 30 days: 62 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.