-Skelkjaer
Name history of -Skelkjaer
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Skelkjaer play?
Compared with 7,342 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average45% headshots and so well below the average (53%).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Strength8.3 utility damage per round and so well above the average (3.9).
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Skelkjaer loses the most ELO on Ancient: −155 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Longest win streak: 12 wins in a row · Ancient
- Highest rating in a match: 2.28 · Ancient
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Skelkjaer plays
Across 141 matches -Skelkjaer averages K/R 0.69, ADR 75.5 and a rating of 1.00. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 46 of 141 matches the rating was 1.10 or higher (33%), in 52 it was below 0.90. In 141 matches with detailed stats: 19 4Ks and 0 aces. -Skelkjaer loses the most ELO on Ancient (−155 ELO, win rate 45%). Things go best on Inferno (+78 ELO, win rate 65%). Match no. 1 of the day goes best: 76% win rate, +11 ELO. Last 30 days: 141 matches, win rate 57%, net ELO +443.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.