-Sigem

Kazakhstan
On FACEIT since 2022 161 matches tracked 40 matches in 30 days
Last updated:

How does -Sigem play?

Rating 1.16 K/R 0.81 ADR 88.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 161 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 2 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 30x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +438
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.11, Rating −0.19, ADR −8.1, Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months: 0.79 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
34 matches · 35% win rate
In match 4 of the day ±0 ELO
25 matches · 40% win rate
On Saturdays ±0 ELO, win rate 35%

-Sigem loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.91 · Cache

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 39%
0.81 better than 79%
87.9 better than 80%
1.17 better than 86%
60% of 174 duels better than 91%
24% of 37 situations better than 15%
Mirage35
37% better than 7%
0.73 better than 45%
81.2 better than 53%
1.03 right on the average
48% of 131 duels better than 33%
37% of 19 situations better than 46%
Anubis30
50% better than 43%
0.82 better than 82%
89.3 better than 86%
1.17 better than 88%
57% of 114 duels better than 81%
38% of 16 situations right on the average
Ancient17
65% better than 89%
0.82 better than 84%
91.0 better than 89%
1.12 better than 79%
60% of 72 duels better than 90%
33% of 12 situations better than 40%
Nuke11
55% -
0.99 -
102.3 -
1.42-
95% of 21 duels -
57% of 7 situations -
Inferno10
60% -
0.86 -
90.4 -
1.22-
55% of 42 duels -
40% of 5 situations -
Cache5
40% -
0.79 -
87.4 -
1.19-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Sigem plays

Across 161 matches -Sigem averages K/R 0.81, ADR 88.2 and a rating of 1.16. Biggest strength: K/D at 1.20, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 93 of 161 matches the rating was 1.10 or higher (58%), in 40 it was below 0.90. In 132 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.36. -Sigem loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best on Dust 2 (+27 ELO, win rate 48%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: ELO +438. Got weaker: K/R −0.11, Rating −0.19, ADR −8.1, Win rate −8 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 40 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.