Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 634 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength70% of 1v1s won and so well above the average (39%).
Weapons and aim
Average32% headshots and so well below the average (43%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so clearly below the average (3.6%).
Utility and deaths
Strength7.3 utility damage per round and so well above the average (3.7).
Progress
One value per month, dashed line is the level 4 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.59). Just below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 0.98 (at the start 0.89). Just above the average (0.97).
Damage per round (ADR)
Best month: September 2026 with 76.5. Last 3 months: 76.0 (at the start 69.0). Just below the average (77.5).
Share of headshot kills
Best month: October 2026 with 34%. Last 3 months: 33% (at the start 30%). Well below the average (43%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 55% (at the start 57%). Clearly above the average (51%).
Best month: October 2026 with 1,022.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 68%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 39 · Inferno
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.80 · Inferno
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Shad0w666 plays
Across 63 matches -Shad0w666 averages K/R 0.65, ADR 73.7 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 70%, better than 99% of level 4 players. Most room to improve: Headshot rate at 32%, better than only 5% of level 4 players. Averages 14.8 kills per match with 32% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 17 of 63 matches the rating was 1.10 or higher (27%), in 28 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +7.0, Headshots +3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 4 matches, win rate 25%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.