-Shaao
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 11,900 players in this group, each player over up to their last 100 matches.
Opening
Strength65% of opening duels won and so well above the average (52%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.64 K/D and so well above the average (1.04).
Impact
StrengthExactly 3 kills in 8.9% of rounds and so well above the average (4.1%).
Utility and deaths
Strength0.55 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.25. Last 3 months: 1.15 (at the start 1.02). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.91. Last 3 months: 1.65 (at the start 1.49). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 118.3. Last 3 months: 116.3 (at the start 105.9). Well above the average (80.7).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 50% (at the start 55%). Slightly below the average (52%).
Matches won (win rate)
Best month: November 2026 with 100%. Last 3 months: 63% (at the start 57%). Well above the average (51%).
Best month: October 2026 with 2,899. Last 3 months: 2,922 (at the start 2,876).
Rounds with first kill
Best month: November 2026 with 18%. Last 3 months: 16% (at the start 13%). Well above the average (11%).
1v1 clutches won
Best month: August 2026 with 71%. Last 3 months: 48% (at the start 71%). Clearly above the average (39%).
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Shaao loses the most ELO on Mirage: −25 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 3.23 · Cache
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Shaao plays
Across 87 matches -Shaao averages K/R 1.10, ADR 112.3 and a rating of 1.58. Biggest strength: Rating at 1.58, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 24.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 76% win rate in 33 matches. In 77 of 87 matches the rating was 1.10 or higher (89%), in 3 it was below 0.90. In 77 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: November 2026 at 1.91. -Shaao loses the most ELO on Mirage (−25 ELO, win rate 50%). Things go best in match 1 of the day (±0 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.13, Rating +0.16, ADR +10.4, Win rate +6 pp, First kills +3 pp. Got weaker: Headshots −5 pp, Clutch 1v1 −23 pp. Unchanged in recent months: ELO at 2,922. Last 30 days: 31 matches, win rate 71%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.