-Sekiz

Turkey
On FACEIT since 2023 461 matches tracked 104 matches in 30 days
Last updated:

How does -Sekiz play?

Rating 1.09 K/R 0.77 ADR 79.9 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 461 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.7
Knife kills 1 in 461 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 53%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 63x 4K, 9 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 1%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 6%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, ADR at 79.5, Win rate at 51%, ELO at 2,704
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −171 ELO
118 matches · 51% win rate
On Mirage −30 ELO
32 matches · 50% win rate
On Tuesdays −280 ELO, win rate 44%

-Sekiz loses the most ELO on Anubis: −171 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 2.66 · Anubis
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2184
55% better than 59%
0.77 better than 61%
81.2 better than 50%
1.09 better than 63%
56% of 642 duels better than 74%
38% of 104 situations better than 47%
Anubis118
51% better than 41%
0.79 better than 71%
81.4 right on the average
1.12 better than 74%
57% of 414 duels better than 77%
34% of 73 situations better than 41%
Inferno57
47% better than 22%
0.71 better than 24%
71.6 better than 4%
1.00 better than 20%
49% of 175 duels better than 22%
55% of 33 situations better than 85%
Cache46
52% better than 35%
0.75 better than 53%
80.3 better than 47%
1.06 right on the average
55% of 146 duels better than 63%
35% of 20 situations better than 40%
Mirage32
50% better than 39%
0.75 right on the average
77.4 better than 29%
1.08 better than 62%
51% of 125 duels better than 46%
44% of 18 situations better than 69%
Nuke17
29% better than 1%
0.74 better than 43%
79.8 better than 38%
1.00 better than 35%
57% of 44 duels better than 73%
64% of 14 situations better than 93%
Ancient6
33% -
1.04 -
98.4 -
1.45-
70% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Sekiz plays

Across 461 matches -Sekiz averages K/R 0.77, ADR 79.9 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 184 matches. In 211 of 461 matches the rating was 1.10 or higher (46%), in 143 it was below 0.90. In 370 matches with detailed stats: 63 4Ks and 9 aces. Best month by rating: July 2026 at 1.14. -Sekiz loses the most ELO on Anubis (−171 ELO, win rate 51%). Things go best on Dust 2 (+296 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.76, ADR at 79.5, Win rate at 51%, ELO at 2,704. Last 30 days: 104 matches, win rate 53%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.