-SVD
How does -SVD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.03).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 0.90 (at the start 0.97). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 89.2. Last 3 months: 78.7 (at the start 82.7). Just below the average (80.7).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 44% (at the start 46%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 44% (at the start 51%). Well below the average (50%).
Best month: August 2026 with 2,334. Last 3 months: 2,042 (at the start 2,257).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SVD loses the most ELO on Ancient: −72 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Anubis
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 1.77 · Nuke
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SVD plays
Across 161 matches -SVD averages K/R 0.69 and ADR 80.7; the rating across the 141 rated matches is 0.93. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 39 of 141 matches the rating was 1.10 or higher (28%), in 70 it was below 0.90. In 119 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. -SVD loses the most ELO on Ancient (−72 ELO, win rate 52%). Got weaker: K/R −0.05, Rating −0.07, ADR −4.0, Headshots −2 pp, Win rate −7 pp, ELO −215. Last 30 days: 45 matches, win rate 44%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.