-STAAR
Name history of -STAAR
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -STAAR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageOct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.67. Last 3 months: 0.62 (at the start 0.61).
Rating, 1.00 is an average match
Best month: October 2026 with 0.88.
Damage per round (ADR)
Best month: May 2026 with 73.9. Last 3 months: 66.6 (at the start 68.7).
Share of headshot kills
Best month: May 2026 with 43%. Last 3 months: 41% (at the start 42%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 54% (at the start 48%).
Best month: October 2026 with 1,265.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-STAAR loses the most ELO in match 2 of the day: −15 ELO, 30% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.52 · Vertigo
- Most kills in a match: 22 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How -STAAR plays
Across 102 matches -STAAR averages K/R 0.62 and ADR 67.7; the rating across the 52 rated matches is 0.88. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 83% of players on level 6. Most room to improve: Damage per round (ADR) at 67.7. That is better than only 3% of players on level 6. On average 13.2 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 12 of 52 matches the rating was 1.10 or higher (23%), in 28 it was below 0.90. In 52 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.88. -STAAR loses the most ELO in match 2 of the day (−15 ELO, win rate 30%). Things go best in match 1 of the day (+138 ELO, win rate 62%). Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.62, ADR at 66.6, Headshots at 41%. Last 30 days: 52 matches, win rate 54%, ELO balance +117.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.