-SKYMONEY
Name history of -SKYMONEY
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -SKYMONEY play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.2%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.94. Last 3 months: 0.87 (at the start 0.71). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.30. Last 3 months: 1.21 (at the start 0.86). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 99.9. Last 3 months: 91.8 (at the start 79.4). Well above the average (79.7).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 51% (at the start 53%). Clearly above the average (48%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months: 50% (at the start 46%). Right on the average (50%).
Best month: July 2026 with 1,968.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 43%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SKYMONEY loses the most ELO on Dust 2: −74 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Cache
- Highest rating in a match: 2.11 · Inferno
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SKYMONEY plays
Across 108 matches -SKYMONEY averages K/R 0.78 and ADR 85.1; the rating across the 86 rated matches is 1.05. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 17.5 kills per match with 53% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 33 of 86 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.30. -SKYMONEY loses the most ELO on Dust 2 (−74 ELO, win rate 39%). Improved over the last three months: K/R +0.16, Rating +0.35, ADR +12.4, Win rate +4 pp. Got weaker: Headshots −2 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.