-SKYMONEY

USA
On FACEIT since 2016 108 matches tracked 20 matches in 30 days
ELO
1,894
Peak across the last 108 matches: 1,968
Rank NA ▼ 1,322 places
#10,373
30 days · prev. #9,051 · best #9,051
Last updated:

How does -SKYMONEY play?

Rating 1.05 (from 86 matches) K/R 0.78 ADR 85.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 86 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 80%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.06+0.05 · Ø 1.01 better than 70%
Pistol kills per match 2.1
Knife kills 2 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.2%).

2K rounds 16.2%+3.0 pp · Ø 13.2% better than 96%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 13x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.3−1.1 · Ø 4.4 better than 29%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.16, Rating +0.35, ADR +12.4, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.87 (at the start 0.71). Well above the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
28 matches · 39% win rate
On Mirage −73 ELO
29 matches · 31% win rate
On Fridays ±0 ELO, win rate 36%

-SKYMONEY loses the most ELO on Dust 2: −74 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 2.11 · Inferno
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
31% better than 3%
0.83 better than 90%
89.1 better than 88%
1.07 better than 70%
60% of 109 duels better than 93%
24% of 17 situations better than 14%
Dust 228
39% better than 15%
0.75 better than 63%
82.9 better than 66%
0.99 better than 42%
55% of 114 duels better than 76%
14% of 14 situations better than 4%
Ancient14
50% -
0.77 -
81.2 -
0.99-
44% of 43 duels -
33% of 3 situations -
Cache14
50% -
0.74 -
83.3 -
1.01-
48% of 75 duels -
50% of 8 situations -
Anubis11
73% -
0.89 -
94.7 -
1.21-
76% of 33 duels -
60% of 5 situations -
Nuke7
57% -
0.66 -
76.4 -
1.15-
23% of 13 duels -
-
Inferno5
40% -
0.88 -
86.5 -
1.33-
72% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SKYMONEY plays

Across 108 matches -SKYMONEY averages K/R 0.78 and ADR 85.1; the rating across the 86 rated matches is 1.05. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 17.5 kills per match with 53% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 33 of 86 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.30. -SKYMONEY loses the most ELO on Dust 2 (−74 ELO, win rate 39%). Improved over the last three months: K/R +0.16, Rating +0.35, ADR +12.4, Win rate +4 pp. Got weaker: Headshots −2 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.