-SHuDI-

Japan
On FACEIT since 2022 151 matches tracked 33 matches in 30 days
Last updated:

How does -SHuDI- play?

Rating 1.12 K/R 0.81 ADR 89.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.3
Knife kills 5 in 151 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 74%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 16x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +571
= Stayed the same
Headshots at 58%, Win rate at 51%
▼ Got worse
K/R −0.12, Rating −0.14, ADR −14.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.76 (at the start 0.88). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −55 ELO
23 matches · 43% win rate
On Dust 2 −38 ELO
40 matches · 55% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%
On Fridays ±0 ELO, win rate 42%

-SHuDI- loses the most ELO in match 3 of the day: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 43 · Mirage
  5. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 24%
0.79 better than 69%
87.1 better than 77%
1.08 better than 63%
44% of 238 duels better than 12%
24% of 45 situations better than 12%
Dust 240
55% better than 62%
0.81 better than 78%
89.8 better than 85%
1.15 better than 80%
51% of 187 duels right on the average
28% of 29 situations better than 21%
Anubis16
50% better than 41%
0.79 better than 72%
89.3 better than 86%
1.12 better than 75%
53% of 60 duels better than 58%
38% of 8 situations right on the average
Nuke14
64% -
0.89 -
97.8 -
1.20-
59% of 102 duels -
42% of 12 situations -
Ancient8
63% -
0.94 -
97.9 -
1.31-
58% of 38 duels -
50% of 2 situations -
Cache5
40% -
0.73 -
84.6 -
0.97-
59% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SHuDI- plays

Across 151 matches -SHuDI- averages K/R 0.81, ADR 89.5 and a rating of 1.12. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 77 of 151 matches the rating was 1.10 or higher (51%), in 40 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. -SHuDI- loses the most ELO in match 3 of the day (−55 ELO, win rate 43%). Match no. 2 of the day goes best: 55% win rate, −25 ELO. Improved over the last three months: ELO +571. Got weaker: K/R −0.12, Rating −0.14, ADR −14.1. Unchanged in recent months: Headshots at 58%, Win rate at 51%. Last 30 days: 33 matches, win rate 48%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.