-SH0NY

Kazakhstan
On FACEIT since 2026 189 matches tracked 41 matches in 30 days
ELO ▲ 21
2,001
30-day peak: 2,001
Rank EU
#256,816
Kazakhstan #10,568 in Kazakhstan
Last updated:

How does -SH0NY play?

Rating 1.02 K/R 0.75 ADR 81.8 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 34x 4K, 5 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.4
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −5 pp, ELO −110

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
81 matches · 49% win rate
From match 5 of the day −27 ELO
48 matches · 42% win rate
On Fridays −23 ELO, win rate 31%

-SH0NY loses the most ELO on Mirage: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 42%
0.74 right on the average
81.2 better than 53%
1.01 better than 44%
54% of 419 duels better than 67%
54% of 35 situations better than 88%
Dust 242
36% better than 8%
0.73 better than 47%
79.2 better than 42%
0.99 better than 35%
52% of 192 duels better than 56%
38% of 29 situations better than 47%
Ancient24
54% better than 60%
0.75 better than 57%
83.7 better than 64%
1.06 better than 63%
54% of 114 duels better than 64%
44% of 18 situations better than 71%
Anubis20
55% better than 59%
0.80 better than 76%
83.9 better than 68%
1.09 better than 69%
57% of 138 duels better than 79%
33% of 12 situations better than 36%
Inferno12
58% -
0.73 -
80.7 -
0.99-
55% of 66 duels -
0% of 2 situations -
Nuke10
60% -
0.82 -
88.9 -
1.16-
49% of 47 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SH0NY plays

Across 189 matches -SH0NY averages K/R 0.75, ADR 81.8 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 70 of 189 matches the rating was 1.10 or higher (37%), in 79 it was below 0.90. In 168 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.28. -SH0NY loses the most ELO on Mirage (−73 ELO, win rate 49%). Things go best on Dust 2 (+25 ELO, win rate 36%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.4. Got weaker: Headshots −5 pp, ELO −110. Unchanged in recent months: Win rate at 49%. Last 30 days: 41 matches, win rate 54%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.