-SAL4ZAR
How does -SAL4ZAR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average48% headshots and so just below the average (49%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 1.01 (at the start 0.98). Just below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 75.9. Last 3 months: 74.9 (at the start 70.9). Clearly below the average (80.7).
Share of headshot kills
Best month: November 2026 with 62%. Last 3 months: 49% (at the start 42%). Right on the average (49%).
Matches won (win rate)
Best month: November 2026 with 53%. Last 3 months: 51% (at the start 50%). Right on the average (51%).
Best month: October 2026 with 2,448. Last 3 months: 2,205 (at the start 2,233).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 56%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SAL4ZAR loses the most ELO on Dust 2: −75 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 42 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.78 · Dust 2
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SAL4ZAR plays
Across 126 matches -SAL4ZAR averages K/R 0.72, ADR 74.3 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 42 of 126 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 106 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. -SAL4ZAR loses the most ELO on Dust 2 (−75 ELO, win rate 50%). Things go best in match 1 of the day (+90 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +90 ELO. Improved over the last three months: ADR +4.0, Headshots +7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, Win rate at 51%, ELO at 2,205. Last 30 days: 95 matches, win rate 52%, net ELO −86.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.