-SAL4ZAR

Israel
On FACEIT since 2017 126 matches tracked 95 matches in 30 days
Last updated:

How does -SAL4ZAR play?

Rating 1.00 K/R 0.72 ADR 74.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 6x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.0, Headshots +7 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, Win rate at 51%, ELO at 2,205
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with May 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −72 ELO, win rate 41%

-SAL4ZAR loses the most ELO on Dust 2: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 1.78 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
48% better than 36%
0.73 better than 45%
76.6 better than 28%
1.00 better than 40%
55% of 192 duels better than 72%
43% of 28 situations better than 65%
Anubis23
57% better than 67%
0.73 better than 43%
75.5 better than 21%
1.02 better than 45%
50% of 117 duels better than 41%
42% of 12 situations better than 63%
Dust 222
50% better than 45%
0.72 better than 39%
72.6 better than 12%
1.00 better than 37%
49% of 108 duels better than 38%
47% of 15 situations better than 76%
Ancient19
53% better than 56%
0.74 right on the average
73.2 better than 12%
1.01 better than 43%
59% of 93 duels better than 89%
58% of 12 situations better than 90%
Nuke17
47% better than 22%
0.73 better than 38%
73.2 better than 13%
1.01 better than 33%
60% of 57 duels better than 84%
36% of 14 situations better than 40%
Cache4
75% -
0.67 -
63.0 -
1.01-
41% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SAL4ZAR plays

Across 126 matches -SAL4ZAR averages K/R 0.72, ADR 74.3 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 42 of 126 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 106 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. -SAL4ZAR loses the most ELO on Dust 2 (−75 ELO, win rate 50%). Things go best in match 1 of the day (+90 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +90 ELO. Improved over the last three months: ADR +4.0, Headshots +7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, Win rate at 51%, ELO at 2,205. Last 30 days: 95 matches, win rate 52%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.