-S1rius-

Germany
On FACEIT since 2025 150 matches tracked 27 matches in 30 days
ELO ▲ 39
2,272
30-day peak: 2,272
Rank EU
#113,733
Germany #2,931 in Germany
Last updated:

How does -S1rius- play?

Rating 1.17 K/R 0.84 ADR 89.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 150 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 3.6
Knife kills 3 in 150 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 26x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +9.5, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp, ELO −140

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.91 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
52 matches · 42% win rate
Between 12:00 and 18:00 −38 ELO, win rate 37%
On Fridays −39 ELO, win rate 40%

-S1rius- loses the most ELO on Mirage: −89 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.71 · Anubis
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
42% better than 14%
0.84 better than 85%
89.3 better than 84%
1.15 better than 81%
55% of 289 duels better than 70%
39% of 28 situations better than 53%
Dust 239
54% better than 59%
0.83 better than 84%
91.5 better than 89%
1.17 better than 85%
64% of 201 duels better than 96%
30% of 33 situations better than 28%
Ancient19
47% better than 32%
0.90 better than 95%
90.0 better than 84%
1.26 better than 96%
63% of 79 duels better than 95%
75% of 12 situations better than 99%
Anubis18
50% better than 40%
0.80 better than 76%
82.2 better than 56%
1.15 better than 82%
61% of 80 duels better than 90%
25% of 8 situations better than 20%
Nuke7
57% -
0.97 -
103.7 -
1.32-
67% of 33 duels -
50% of 10 situations -
Faceitaimdeagle4
100% -
0.61 -
71.1 -
1.01-
61% of 95 duels -
61% of 95 situations -
Inferno4
50% -
0.89 -
99.6 -
1.29-
68% of 22 duels -
50% of 2 situations -
Vertigo3
33% -
0.73 -
76.5 -
0.94-
68% of 22 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -S1rius- plays

Across 150 matches -S1rius- averages K/R 0.84, ADR 89.3 and a rating of 1.17. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 54% win rate in 39 matches. In 80 of 150 matches the rating was 1.10 or higher (53%), in 33 it was below 0.90. In 108 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.34. -S1rius- loses the most ELO on Mirage (−89 ELO, win rate 42%). Things go best on Dust 2 (+48 ELO, win rate 54%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +9.5, Headshots +2 pp. Got weaker: Win rate −12 pp, ELO −140. Last 30 days: 27 matches, win rate 52%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.