-Ryku

Vietnam
On FACEIT since 2017 259 matches tracked 29 matches in 30 days
Last updated:

How does -Ryku play?

Rating 0.95 K/R 0.68 ADR 75.8 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.09 · Ø 1.03 better than 14%
Pistol kills per match 2.7
Knife kills 3 in 259 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 22x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.96, ADR at 73.9, Win rate at 50%, ELO at 2,323
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −108 ELO
36 matches · 39% win rate
On Inferno −91 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 −17 ELO, win rate 45%
On Saturdays −109 ELO, win rate 43%

-Ryku loses the most ELO in match 4 of the day: −108 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.21 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 24%
0.68 better than 19%
76.2 better than 24%
0.94 better than 16%
41% of 286 duels better than 5%
40% of 45 situations better than 53%
Ancient63
59% better than 75%
0.68 better than 19%
78.0 better than 31%
0.94 better than 18%
46% of 237 duels better than 19%
18% of 28 situations better than 9%
Dust 257
58% better than 72%
0.67 better than 15%
73.8 better than 13%
0.96 better than 21%
48% of 215 duels better than 29%
46% of 28 situations better than 75%
Anubis32
50% better than 43%
0.72 better than 41%
78.7 better than 37%
1.01 better than 41%
50% of 103 duels better than 41%
23% of 22 situations better than 15%
Inferno30
43% better than 18%
0.69 better than 20%
75.7 better than 18%
0.99 better than 25%
48% of 126 duels better than 20%
32% of 19 situations better than 32%
Nuke6
33% -
0.57 -
66.1 -
0.78-
28% of 25 duels -
0% of 5 situations -
Cache4
25% -
0.46 -
57.1 -
0.64-
10% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ryku plays

Across 259 matches -Ryku averages K/R 0.68, ADR 75.8 and a rating of 0.95. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 63 matches. In 69 of 259 matches the rating was 1.10 or higher (27%), in 121 it was below 0.90. In 182 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. -Ryku loses the most ELO in match 4 of the day (−108 ELO, win rate 39%). Things go best on Dust 2 (+189 ELO, win rate 58%). Match no. 3 of the day goes best: 64% win rate, −21 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.96, ADR at 73.9, Win rate at 50%, ELO at 2,323. Last 30 days: 29 matches, win rate 59%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.