-Rudy777

Poland
On FACEIT since 2023 366 matches tracked 107 matches in 30 days
Last updated:

How does -Rudy777 play?

Rating 1.13 K/R 0.82 ADR 87.3 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 366 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 81%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 2 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +308
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 86.4, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −176 ELO
37 matches · 27% win rate
On Ancient −36 ELO
57 matches · 46% win rate
On Tuesdays +25 ELO, win rate 47%

-Rudy777 loses the most ELO on Nuke: −176 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 3.09 · Dust 2
  4. Most kills in a match: 42 · Vertigo

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
58% better than 70%
0.84 better than 84%
89.4 better than 83%
1.17 better than 83%
57% of 433 duels better than 78%
32% of 62 situations better than 29%
Dust 269
55% better than 55%
0.77 better than 58%
84.5 better than 64%
1.06 right on the average
53% of 314 duels better than 55%
38% of 34 situations right on the average
Ancient57
46% better than 24%
0.79 better than 66%
86.5 better than 70%
1.10 better than 65%
57% of 194 duels better than 76%
43% of 40 situations better than 61%
Anubis55
60% better than 70%
0.84 better than 85%
88.8 better than 83%
1.19 better than 86%
55% of 206 duels better than 65%
39% of 44 situations better than 51%
Nuke37
27% better than 1%
0.82 better than 70%
86.6 better than 68%
1.11 better than 58%
55% of 167 duels better than 60%
26% of 27 situations better than 21%
Inferno19
63% better than 68%
0.79 better than 54%
86.9 better than 59%
1.07 better than 37%
53% of 79 duels better than 40%
30% of 10 situations better than 29%
Cache13
54% -
0.77 -
80.1 -
1.13-
48% of 48 duels -
38% of 8 situations -
Vertigo6
33% -
0.90 -
94.7 -
1.24-
63% of 43 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Rudy777 plays

Across 366 matches -Rudy777 averages K/R 0.82, ADR 87.3 and a rating of 1.13. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 57% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 188 of 366 matches the rating was 1.10 or higher (51%), in 96 it was below 0.90. In 290 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. -Rudy777 loses the most ELO on Nuke (−176 ELO, win rate 27%). Things go best on Mirage (+205 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, +58 ELO. Improved over the last three months: Win rate +5 pp, ELO +308. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 86.4, Headshots at 58%. Last 30 days: 107 matches, win rate 53%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.