-Roy

France
On FACEIT since 2020 174 matches tracked 59 matches in 30 days
Last updated:

How does -Roy play?

Rating 1.06 (from 124 matches) K/R 0.75 ADR 81.0 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.08+0.04 · Ø 1.04 better than 58%
Pistol kills per match 2.0
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 13x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +8 pp, ELO +179
= Stayed the same
K/R at 0.74, ADR at 81.2, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.85. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
51 matches · 41% win rate
On Dust 2 −78 ELO
48 matches · 44% win rate
Between 18:00 and 24:00 −27 ELO, win rate 41%
On Wednesdays −140 ELO, win rate 35%

-Roy loses the most ELO on Mirage: −165 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.01 · Anubis
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
41% better than 12%
0.74 better than 45%
81.0 better than 46%
0.98 better than 28%
38% of 104 duels better than 2%
69% of 16 situations better than 99%
Dust 248
44% better than 19%
0.72 better than 36%
78.2 better than 32%
1.04 better than 47%
45% of 121 duels better than 14%
32% of 22 situations better than 31%
Anubis31
61% better than 75%
0.78 better than 62%
83.9 better than 59%
1.13 better than 72%
47% of 72 duels better than 22%
38% of 8 situations right on the average
Inferno12
75% -
0.89 -
91.1 -
1.28-
67% of 33 duels -
38% of 8 situations -
Ancient10
40% -
0.70 -
76.9 -
1.12-
52% of 23 duels -
67% of 6 situations -
Cache10
50% -
0.65 -
76.7 -
0.92-
45% of 44 duels -
50% of 2 situations -
Nuke8
75% -
0.78 -
80.5 -
1.14-
37% of 38 duels -
100% of 2 situations -
Overpass4
25% -
0.82 -
83.1 -
0.68-
20% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Roy plays

Across 174 matches -Roy averages K/R 0.75 and ADR 81.0; the rating across the 124 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 51 of 124 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. -Roy loses the most ELO on Mirage (−165 ELO, win rate 41%). Things go best on Anubis (+28 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, −73 ELO. Improved over the last three months: Rating +0.07, Win rate +8 pp, ELO +179. Unchanged in recent months: K/R at 0.74, ADR at 81.2, Headshots at 49%. Last 30 days: 59 matches, win rate 53%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.