-Roman

USA
42 matches tracked
ELO
2,163
Peak across the last 42 matches: 2,280
Rank NA ▲ 971 places
#3,326 #1,901 in US
30 days · before #4,297 · best #3,326
Last updated:

How does -Roman play?

K/R 0.89 ADR 90.2 from 42 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 62%+11 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 45%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 5%
AWP share of kills 22%+11 pp better than 89%
K/D 1.42+0.39 better than 99%
Pistol kills per match 2.6
Knife kills 1 in 42 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.0 pp better than 86%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 13x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.23−0.07 better than 29%
Rounds with a death 63%−9.0 pp better than 99%

Patterns

From the last 42 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
92% –
0.94 –
96.3 –
-
68% of 60 duels –
50% of 10 situations –
Anubis10
50% –
0.89 –
91.6 –
-
64% of 25 duels –
44% of 9 situations –
Dust 27
57% –
0.90 –
90.3 –
-
50% of 26 duels –
43% of 7 situations –
Ancient6
33% –
0.89 –
92.4 –
-
61% of 18 duels –
33% of 6 situations –
Nuke3
33% –
0.99 –
89.6 –
-
73% of 11 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -Roman plays

Biggest strength: K/D at 1.42. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 5% of players on level 10. On average 19.6 kills per match, 40% of them headshots. The strongest map is Mirage with a 92% win rate in 12 matches. In 34 matches with detailed stats: 13 4Ks and 1 aces. Things go best in match 1 of the day (+50 ELO, win rate 67%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.