-Rof

Turkey
On FACEIT since 2019 217 matches tracked 72 matches in 30 days
Last updated:

How does -Rof play?

Rating 1.53 K/R 1.08 ADR 110.7 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.53
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 217 matches
outstanding 1.80 and up 28% strong 1.30 to 1.79 36% good 1.10 to 1.29 15% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.57 K/D and so well above the average (1.05).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.57+0.52 · Ø 1.05 better than 99%
Pistol kills per match 4.1
Zeus kills2 in 217 matches
Knife kills 7 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.3% of rounds and so well above the average (4.2%).

2K rounds 18.6%+5.0 pp · Ø 13.6% better than 99%
3K rounds 8.3%+4.1 pp · Ø 4.2% better than 99%
MVPs per match 3.9+1.5 · Ø 2.4 better than 99%
4Ks and aces 73x 4K, 11 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+3 pp · Ø 34% better than 67%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 11%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%, ELO at 2,617
▼ Got worse
K/R −0.13, Rating −0.21, ADR −9.4, Win rate −18 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 1.19. Last 3 months: 1.03 (at the start 1.16). Well above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
52 matches · 56% win rate
On Dust 2 −61 ELO
66 matches · 52% win rate
Between 12:00 and 18:00 −90 ELO, win rate 43%
On Fridays −5 ELO, win rate 32%

-Rof loses the most ELO on Anubis: −90 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Highest rating in a match: 3.04 · Dust 2
  3. Most kills in a match: 58 · Anubis
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
52% right on the average
1.13 better than 99%
117.8 better than 99%
1.62 better than 99%
69% of 379 duels better than 99%
44% of 50 situations better than 68%
Anubis52
56% better than 60%
1.07 better than 99%
106.7 better than 99%
1.53 better than 99%
60% of 309 duels better than 88%
42% of 36 situations better than 59%
Nuke29
38% better than 7%
1.10 better than 99%
112.8 better than 99%
1.51 better than 99%
67% of 168 duels better than 99%
53% of 30 situations better than 81%
Ancient22
45% better than 23%
1.03 better than 99%
104.9 better than 99%
1.44 better than 99%
56% of 78 duels better than 70%
38% of 16 situations right on the average
Cache21
62% -
1.12 -
114.8 -
1.56-
63% of 118 duels -
25% of 16 situations -
Mirage19
53% right on the average
0.94 better than 97%
98.7 better than 97%
1.34 better than 97%
54% of 101 duels better than 64%
33% of 15 situations better than 34%
Vertigo4
25% -
1.07 -
106.7 -
1.51-
75% of 16 duels -
33% of 3 situations -
Inferno3
33% -
0.90 -
90.6 -
1.15-
86% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Rof plays

Across 217 matches -Rof averages K/R 1.08, ADR 110.7 and a rating of 1.53. Biggest strength: Rating at 1.53, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 23.9 kills per match with 45% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 171 of 217 matches the rating was 1.10 or higher (79%), in 18 it was below 0.90. In 158 matches with detailed stats: 73 4Ks and 11 aces. Best month by rating: July 2026 at 1.71. -Rof loses the most ELO on Anubis (−90 ELO, win rate 56%). Things go best in match 1 of the day (+60 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +60 ELO. Got weaker: K/R −0.13, Rating −0.21, ADR −9.4, Win rate −18 pp. Unchanged in recent months: Headshots at 44%, ELO at 2,617. Last 30 days: 72 matches, win rate 39%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.