-Robin-

Turkey
On FACEIT since 2015 412 matches tracked 105 matches in 30 days
ELO ▼ 230
2,847
30-day peak: 3,126
Rank EU ▼ 10,085 places
#15,438
Turkey #343 in Turkey
30 days · prev. #5,353 · best #4,849
Last updated:

How does -Robin- play?

Rating 0.95 K/R 0.67 ADR 70.9 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 412 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (356 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 35%+23 pp · Ø 12% better than 97%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.7
Knife kills 10 in 412 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 43x 4K, 4 aces in 356 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.8−0.2 · Ø 4.0 better than 47%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 71.1
▼ Got worse
Headshots −7 pp, Win rate −3 pp, ELO −624

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 +126 ELO, win rate 48%
On Saturdays +229 ELO, win rate 48%

-Robin- loses the most ELO on Dust 2: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 10 wins in a row · Inferno
  4. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient118
54% better than 51%
0.66 better than 10%
70.3 better than 4%
0.92 better than 10%
45% of 505 duels better than 14%
36% of 85 situations better than 43%
Nuke80
60% better than 62%
0.68 better than 15%
70.0 better than 4%
0.99 better than 22%
55% of 295 duels better than 62%
41% of 44 situations better than 56%
Anubis68
41% better than 13%
0.66 better than 11%
70.8 better than 5%
0.93 better than 12%
47% of 295 duels better than 21%
40% of 47 situations better than 53%
Cache43
56% better than 47%
0.60 better than 2%
67.0 better than 1%
0.86 better than 2%
48% of 174 duels better than 18%
38% of 26 situations better than 46%
Dust 235
40% better than 9%
0.64 better than 7%
68.8 better than 3%
0.88 better than 4%
47% of 152 duels better than 22%
24% of 17 situations better than 14%
Mirage35
69% better than 95%
0.75 better than 47%
76.9 better than 25%
1.11 better than 68%
53% of 148 duels better than 56%
35% of 20 situations better than 38%
Inferno28
50% better than 25%
0.71 better than 22%
77.1 better than 17%
1.00 better than 17%
54% of 136 duels better than 45%
20% of 15 situations better than 11%
Vertigo5
60% -
0.72 -
72.9 -
1.07-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Robin- plays

Across 412 matches -Robin- averages K/R 0.67, ADR 70.9 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 70.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.4 kills per match with 41% headshots. The strongest map is Mirage with a 69% win rate in 35 matches. In 121 of 412 matches the rating was 1.10 or higher (29%), in 201 it was below 0.90. In 356 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. -Robin- loses the most ELO on Dust 2 (−35 ELO, win rate 40%). Things go best on Ancient (+352 ELO, win rate 54%). Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −7 pp, Win rate −3 pp, ELO −624. Unchanged in recent months: ADR at 71.1. Last 30 days: 105 matches, win rate 51%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.