-Retardinho

Bulgaria
On FACEIT since 2025 257 matches tracked 26 matches in 30 days
Last updated:

How does -Retardinho play?

Rating 0.97 K/R 0.68 ADR 77.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 257 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 34%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.96−0.04 · Ø 1.00 better than 36%
Pistol kills per match 1.9
Knife kills 3 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 31%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 17x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.0+2.9 · Ø 4.1 better than 96%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 77%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +219
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −6.1, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −117 ELO
62 matches · 45% win rate
In match 1 of the day +39 ELO
44 matches · 43% win rate
On Thursdays −1 ELO, win rate 43%

-Retardinho loses the most ELO on Anubis: −117 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.77 · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
45% better than 36%
0.69 better than 34%
76.2 better than 31%
0.99 better than 45%
50% of 209 duels better than 47%
56% of 36 situations better than 89%
Dust 262
55% better than 66%
0.67 better than 25%
77.7 better than 40%
0.97 better than 39%
50% of 227 duels right on the average
32% of 47 situations better than 33%
Ancient43
47% better than 37%
0.70 better than 42%
80.0 better than 53%
0.99 better than 53%
51% of 184 duels right on the average
31% of 26 situations better than 36%
Inferno38
50% right on the average
0.61 better than 6%
71.1 better than 14%
0.86 better than 11%
49% of 140 duels better than 44%
21% of 28 situations better than 13%
Mirage18
39% better than 14%
0.74 better than 56%
82.8 better than 67%
1.00 better than 48%
42% of 57 duels better than 12%
14% of 14 situations better than 5%
Cache15
60% -
0.70 -
78.6 -
0.95-
47% of 47 duels -
29% of 7 situations -
Nuke15
33% better than 5%
0.73 better than 48%
78.1 better than 42%
0.99 better than 40%
43% of 53 duels better than 12%
67% of 15 situations better than 97%
Vertigo4
50% -
0.73 -
77.8 -
1.01-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Retardinho plays

Across 257 matches -Retardinho averages K/R 0.68, ADR 77.1 and a rating of 0.97. Biggest strength: Utility damage per round at 7.0, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 81 of 257 matches the rating was 1.10 or higher (32%), in 116 it was below 0.90. In 177 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. -Retardinho loses the most ELO on Anubis (−117 ELO, win rate 45%). Things go best on Inferno (+30 ELO, win rate 50%). Match no. 4 of the day goes best: 54% win rate. Improved over the last three months: Headshots +4 pp, ELO +219. Got weaker: K/R −0.04, Rating −0.06, ADR −6.1, Win rate −3 pp. Last 30 days: 26 matches, win rate 50%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.