-Red-Bull-
How does -Red-Bull- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 706 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average47% headshots and so clearly above the average (43%).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: September 2026 with 0.70.
Rating, 1.00 is an average match
Best month: September 2026 with 0.99.
Damage per round (ADR)
Best month: September 2026 with 78.5.
Share of headshot kills
Best month: July 2026 with 60%.
Matches won (win rate)
Best month: September 2026 with 61%.
Best month: August 2026 with 1,037.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Red-Bull- loses the most ELO in match 2 of the day: −48 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Dust 2
- Most kills in a match: 33 · Mirage
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Red-Bull- plays
Across 103 matches -Red-Bull- averages K/R 0.68, ADR 76.1 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 4 players. Most room to improve: 3K rounds at 2.9%, better than only 24% of level 4 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 25 of 103 matches the rating was 1.10 or higher (24%), in 42 it was below 0.90. In 89 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. -Red-Bull- loses the most ELO in match 2 of the day (−48 ELO, win rate 41%). Last 30 days: 34 matches, win rate 56%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.