-Red-Bull-

Romania
On FACEIT since 2023 103 matches tracked 34 matches in 30 days
Last updated:

How does -Red-Bull- play?

Rating 0.97 K/R 0.68 ADR 76.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 35% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 27%
Opening duels won 55%+6 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 10%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 75%
AWP share of kills 14%+2 pp · Ø 12% better than 67%
K/D 1.00+0.03 · Ø 0.97 better than 73%
Pistol kills per match 2.3
Knife kills 2 in 103 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 22%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 24%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 7x 4K, 1 ace in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 71%
Utility damage per round 6.2+2.5 · Ø 3.7 better than 88%
Enemies flashed per round 0.53+0.29 · Ø 0.24 better than 95%
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 4 average
Whether -Red-Bull- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
27 matches · 41% win rate
On Mirage −20 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 −77 ELO, win rate 42%

-Red-Bull- loses the most ELO in match 2 of the day: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 60%
0.63 better than 17%
73.9 better than 30%
0.89 better than 22%
44% of 87 duels better than 22%
48% of 23 situations better than 77%
Mirage21
33% better than 6%
0.70 right on the average
76.7 better than 50%
1.00 better than 65%
55% of 67 duels better than 83%
33% of 18 situations better than 40%
Inferno16
63% better than 84%
0.71 better than 61%
77.1 better than 51%
0.99 better than 65%
66% of 41 duels better than 98%
29% of 7 situations better than 30%
Ancient15
60% better than 82%
0.79 better than 89%
82.1 better than 74%
1.15 better than 96%
63% of 38 duels better than 98%
21% of 14 situations better than 14%
Anubis11
45% -
0.61 -
75.9 -
0.85-
66% of 32 duels -
14% of 7 situations -
Cache9
56% -
0.68 -
69.2 -
0.97-
59% of 27 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Red-Bull- plays

Across 103 matches -Red-Bull- averages K/R 0.68, ADR 76.1 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 4 players. Most room to improve: 3K rounds at 2.9%, better than only 24% of level 4 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 25 of 103 matches the rating was 1.10 or higher (24%), in 42 it was below 0.90. In 89 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. -Red-Bull- loses the most ELO in match 2 of the day (−48 ELO, win rate 41%). Last 30 days: 34 matches, win rate 56%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.