-ReGnZ-
How does -ReGnZ- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).
Utility and deaths
Weakness0.11 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: November 2026 with 0.76. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.04.
Damage per round (ADR)
Best month: November 2026 with 83.5. Last 3 months: 82.2 (at the start 74.3). Just above the average (80.8).
Share of headshot kills
Best month: February 2026 with 58%. Last 3 months: 41% (at the start 46%). Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 58%. Last 3 months: 53% (at the start 52%). Clearly above the average (50%).
Best month: January 2026 with 2,689. Last 3 months: 2,474 (at the start 2,592).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 277 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ReGnZ- loses the most ELO on Anubis: −49 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Recorded match no. 250 · Mirage
- Most kills in a match: 37 · Nuke
- Highest rating in a match: 2.10 · Nuke
Maps in detail
from the last 277 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ReGnZ- plays
Across 277 matches -ReGnZ- averages K/R 0.72 and ADR 79.9; the rating across the 227 rated matches is 1.00. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 80 of 227 matches the rating was 1.10 or higher (35%), in 80 it was below 0.90. In 227 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: November 2026 at 1.04. -ReGnZ- loses the most ELO on Anubis (−49 ELO, win rate 50%). Things go best on Nuke (+121 ELO, win rate 54%). Match no. 4 of the day goes best: 59% win rate, −21 ELO. Improved over the last three months: K/R +0.09, ADR +7.9. Got weaker: Headshots −5 pp, ELO −118. Unchanged in recent months: Win rate at 53%. Last 30 days: 179 matches, win rate 55%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.