-RUDY-

Poland
131 matches tracked 23 matches in 30 days
Last updated:

How does -RUDY- play?

Rating 0.95 (from 85 matches) K/R 0.71 ADR 78.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.08 · Ø 1.00 better than 10%
Pistol kills per match 2.8
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 34%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 11x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 20%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, ADR at 79.2
▼ Got worse
Win rate −11 pp, ELO −441

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −102 ELO
51 matches · 35% win rate
On Mirage −87 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −84 ELO, win rate 29%
On Sundays −15 ELO, win rate 38%

-RUDY- loses the most ELO from match 5 of the day: −102 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.04 · Dust 2
  3. Longest win streak: 9 wins in a row · Overpass

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
35% better than 6%
0.70 better than 31%
78.0 better than 35%
0.97 better than 27%
39% of 146 duels better than 4%
63% of 19 situations better than 95%
Mirage27
41% better than 14%
0.68 better than 22%
75.5 better than 23%
0.92 better than 15%
42% of 77 duels better than 8%
30% of 10 situations better than 25%
Ancient15
60% better than 79%
0.79 better than 70%
81.8 better than 52%
1.03-
52% of 58 duels better than 53%
100% of 1 situations better than 99%
Inferno12
58% -
0.70 -
80.5 -
0.88-
45% of 56 duels -
0% of 1 situations -
Cache11
45% -
0.68 -
73.7 -
0.91-
52% of 65 duels -
33% of 6 situations -
Nuke11
36% -
0.81 -
89.3 -
1.12-
56% of 50 duels -
25% of 4 situations -
Anubis6
50% -
0.60 -
71.9 -
0.78-
42% of 31 duels -
0% of 2 situations -
Overpass6
33% -
0.77 -
83.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -RUDY- plays

Across 131 matches -RUDY- averages K/R 0.71 and ADR 78.7; the rating across the 85 rated matches is 0.95. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 63% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 23 of 85 matches the rating was 1.10 or higher (27%), in 39 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. -RUDY- loses the most ELO from match 5 of the day (−102 ELO, win rate 35%). Things go best in match 1 of the day (+93 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +93 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −11 pp, ELO −441. Unchanged in recent months: K/R at 0.71, ADR at 79.2. Last 30 days: 23 matches, win rate 48%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.