-RUDY-
Name history of -RUDY-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -RUDY- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average63% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: April 2026 with 0.80. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98.
Damage per round (ADR)
Best month: April 2026 with 85.3. Last 3 months: 79.2 (at the start 77.7). Just below the average (79.4).
Share of headshot kills
Best month: August 2026 with 66%. Last 3 months: 65% (at the start 61%). Well above the average (50%).
Matches won (win rate)
Best month: February 2026 with 53%. Last 3 months: 39% (at the start 50%). Well below the average (45%).
Best month: February 2026 with 2,791. Last 3 months: 2,235 (at the start 2,676).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 64%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-RUDY- loses the most ELO from match 5 of the day: −102 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Nuke
- Highest rating in a match: 2.04 · Dust 2
- Longest win streak: 9 wins in a row · Overpass
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How -RUDY- plays
Across 131 matches -RUDY- averages K/R 0.71 and ADR 78.7; the rating across the 85 rated matches is 0.95. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 63% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 23 of 85 matches the rating was 1.10 or higher (27%), in 39 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. -RUDY- loses the most ELO from match 5 of the day (−102 ELO, win rate 35%). Things go best in match 1 of the day (+93 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +93 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −11 pp, ELO −441. Unchanged in recent months: K/R at 0.71, ADR at 79.2. Last 30 days: 23 matches, win rate 48%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.