-REQUIEM-
Name history of -REQUIEM-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so just below the average (3.9%).
Utility and deaths
Average0.56 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 1.00 (at the start 1.01). Right on the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 82.4. Last 3 months: 79.8 (at the start 81.2). Just above the average (79.4).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 45% (at the start 49%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 47%). Well above the average (46%).
Best month: September 2026 with 2,376. Last 3 months: 2,049 (at the start 2,025).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 315 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-REQUIEM- loses the most ELO in match 1 of the day: −226 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Nuke
- Most kills in a match: 48 · Cache
- Highest rating in a match: 2.29 · Dust 2
Maps in detail
from the last 315 matchesCompared with players on the same level who have at least 15 matches on the map.
How -REQUIEM- plays
Across 315 matches -REQUIEM- averages K/R 0.73, ADR 80.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.3, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 95 matches. In 119 of 315 matches the rating was 1.10 or higher (38%), in 132 it was below 0.90. In 226 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. -REQUIEM- loses the most ELO in match 1 of the day (−226 ELO, win rate 37%). Things go best on Dust 2 (+97 ELO, win rate 55%). Match no. 3 of the day goes best: 66% win rate, +44 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.8, ELO at 2,049. Last 30 days: 84 matches, win rate 52%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.