-RELL_
Name history of -RELL_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average27% of 1v1s won and so well below the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18. Last 3 months: 0.99 (at the start 1.10). Slightly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 88.6. Last 3 months: 76.1 (at the start 84.6). Slightly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months: 53% (at the start 56%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 48%). Clearly above the average (50%).
Best month: October 2026 with 2,312. Last 3 months: 2,163 (at the start 2,012).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-RELL_ loses the most ELO on Dust 2: −52 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.20 · Mirage
- Reached level 10 · Mirage
- Most kills in a match: 37 · Nuke
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How -RELL_ plays
Across 132 matches -RELL_ averages K/R 0.74, ADR 78.8 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 50 of 132 matches the rating was 1.10 or higher (38%), in 51 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. -RELL_ loses the most ELO on Dust 2 (−52 ELO, win rate 50%). Things go best on Mirage (+102 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate, +36 ELO. Improved over the last three months: Win rate +6 pp, ELO +151. Got weaker: K/R −0.07, Rating −0.11, ADR −8.5, Headshots −3 pp. Last 30 days: 38 matches, win rate 47%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.