-QYLA

AL
334 matches tracked 129 matches in 30 days
Last updated:

How does -QYLA play?

Rating 0.93 (from 313 matches) K/R 0.68 ADR 74.0 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.6
Knife kills 10 in 334 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 21%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 34x 4K, 5 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 56%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +180
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 73.8, Headshots at 53%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −40 ELO
67 matches · 57% win rate
On Fridays −98 ELO, win rate 42%

-QYLA loses the most ELO on Ancient: −40 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.27 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
49% better than 42%
0.71 better than 38%
75.0 better than 23%
0.99 better than 40%
45% of 395 duels better than 18%
42% of 52 situations better than 61%
Ancient67
57% better than 72%
0.69 better than 28%
78.7 better than 40%
0.91 better than 17%
46% of 391 duels better than 24%
49% of 35 situations better than 77%
Anubis48
54% better than 60%
0.67 better than 20%
71.6 better than 8%
0.93 better than 19%
45% of 196 duels better than 18%
32% of 34 situations better than 36%
Dust 248
35% better than 7%
0.64 better than 11%
70.1 better than 7%
0.89 better than 11%
42% of 204 duels better than 11%
60% of 20 situations better than 94%
Inferno48
46% better than 23%
0.69 better than 32%
73.4 better than 17%
0.94 better than 22%
44% of 209 duels better than 13%
45% of 33 situations better than 70%
Nuke14
43% -
0.64 -
69.6 -
0.84-
46% of 61 duels -
0% of 3 situations -
Cache11
27% -
0.61 -
69.2 -
0.85-
48% of 48 duels -
25% of 4 situations -
Vertigo3
33% -
0.65 -
76.4 -
0.93-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -QYLA plays

Across 334 matches -QYLA averages K/R 0.68 and ADR 74.0; the rating across the 313 rated matches is 0.93. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 74.0, better than only 14% of level 9 players. Averages 15.1 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 67 matches. In 91 of 313 matches the rating was 1.10 or higher (29%), in 153 it was below 0.90. In 273 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. -QYLA loses the most ELO on Ancient (−40 ELO, win rate 57%). Things go best in match 3 of the day (+109 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +109 ELO. Improved over the last three months: ELO +180. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 73.8, Headshots at 53%. Last 30 days: 129 matches, win rate 48%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.