-PuFe

Brazil
On FACEIT since 2018 154 matches tracked 45 matches in 30 days
ELO ▲ 78
2,038
30-day peak: 2,038
Rank SA ▲ 645 places
#6,118
Brazil #3,704 in Brazil
30 days · prev. #6,763 · best #6,118
Last updated:
Next update possible in 1h 48m

How does -PuFe play?

Rating 1.30 K/R 0.91 ADR 97.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 154 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 31% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 3.3
Zeus kills4 in 154 matches
Knife kills 2 in 154 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 51x 4K, 11 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 74%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.8, Headshots +4 pp, ELO +69
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

1.12
AprMayJunJulAugSepOctNov

Best month: November 2026 with 1.12. Last 3 months: 0.95 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −16 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 +78 ELO, win rate 53%
On Saturdays +23 ELO, win rate 37%

-PuFe loses the most ELO in match 3 of the day: −16 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Most kills in a match: 43 · Inferno
  3. Recorded match no. 100 · Inferno
  4. Reached level 10 · Anubis
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
56% better than 66%
0.87 better than 93%
96.4 better than 96%
1.25 better than 94%
59% of 223 duels better than 87%
46% of 24 situations better than 72%
Inferno40
63% better than 85%
0.92 better than 95%
96.8 better than 95%
1.32 better than 96%
61% of 243 duels better than 89%
42% of 24 situations better than 59%
Ancient25
56% better than 67%
0.96 better than 99%
101.1 better than 99%
1.36 better than 99%
62% of 170 duels better than 94%
27% of 15 situations better than 28%
Cache25
56% -
0.99 -
103.6 -
1.42-
60% of 128 duels -
71% of 17 situations -
Mirage13
54% -
0.88 -
94.6 -
1.25-
61% of 72 duels -
50% of 4 situations -
Anubis5
60% -
0.76 -
79.3 -
1.05-
57% of 21 duels -
40% of 5 situations -
Nuke3
67% -
0.85 -
92.5 -
1.11-
50% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PuFe plays

Across 154 matches -PuFe averages K/R 0.91, ADR 97.5 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 40 matches. In 108 of 154 matches the rating was 1.10 or higher (70%), in 22 it was below 0.90. In 134 matches with detailed stats: 51 4Ks and 11 aces. Best month by rating: November 2026 at 1.62. -PuFe loses the most ELO in match 3 of the day (−16 ELO, win rate 46%). Things go best in match 1 of the day (+117 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +117 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.8, Headshots +4 pp, ELO +69. Got weaker: Win rate −7 pp. Last 30 days: 45 matches, win rate 53%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.