-Proxyyy

South Korea
On FACEIT since 2019 86 matches tracked 51 matches in 30 days
ELO ▲ 41
2,221
30-day peak: 2,230
Rank EU
#134,398
South Korea #1,899 in South Korea
Last updated:

How does -Proxyyy play?

Rating 1.07 K/R 0.78 ADR 86.1 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.0, Win rate +6 pp, ELO +222
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
26 matches · 54% win rate

-Proxyyy loses the most ELO on Dust 2: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Reached level 10 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis
  4. Highest rating in a match: 2.16 · Anubis

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 59%
0.74 right on the average
81.9 better than 59%
1.03 right on the average
49% of 135 duels better than 39%
40% of 10 situations better than 59%
Anubis17
59% better than 75%
0.82 better than 85%
90.5 better than 90%
1.11 better than 76%
53% of 73 duels better than 61%
22% of 9 situations better than 15%
Mirage17
35% better than 6%
0.75 better than 55%
83.2 better than 64%
1.02 better than 47%
45% of 56 duels better than 19%
0% of 10 situations better than 1%
Ancient10
70% -
0.82 -
86.9 -
1.16-
53% of 49 duels -
100% of 3 situations -
Inferno9
44% -
0.75 -
88.6 -
1.05-
42% of 33 duels -
0% of 7 situations -
Cache4
50% -
0.80 -
87.5 -
1.06-
60% of 25 duels -
0% of 2 situations -
Nuke3
67% -
0.95 -
101.0 -
1.24-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Proxyyy plays

Across 86 matches -Proxyyy averages K/R 0.78, ADR 86.1 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 86.1, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 41 of 86 matches the rating was 1.10 or higher (48%), in 26 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: November 2026 at 1.17. -Proxyyy loses the most ELO on Dust 2 (−60 ELO, win rate 54%). Things go best in match 2 of the day (−30 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.0, Win rate +6 pp, ELO +222. Unchanged in recent months: Headshots at 46%. Last 30 days: 51 matches, win rate 53%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.