-PrOMaX-

Turkey
On FACEIT since 2015 233 matches tracked 28 matches in 30 days
ELO ▼ 63
2,473
30-day peak: 2,614
Rank EU
#65,931
Turkey #1,429 in Turkey
Last updated:

How does -PrOMaX- play?

Rating 1.03 K/R 0.72 ADR 75.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 24x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 74.8
▼ Got worse
Headshots −8 pp, Win rate −7 pp, ELO −92

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +16 ELO
52 matches · 44% win rate
On Saturdays −129 ELO, win rate 38%

-PrOMaX- loses the most ELO in match 2 of the day: +16 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Mst_pistolmap_ver2.0_noheadarmor
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
45% better than 24%
0.73 better than 42%
76.2 better than 25%
1.04 better than 48%
50% of 312 duels better than 42%
30% of 50 situations better than 27%
Mirage43
51% better than 47%
0.71 better than 34%
74.5 better than 19%
1.01 better than 41%
50% of 181 duels better than 42%
24% of 34 situations better than 12%
Cache31
65% -
0.77 -
84.5 -
1.10-
57% of 143 duels -
42% of 12 situations -
Inferno22
55% right on the average
0.69 better than 21%
75.1 better than 13%
0.96 better than 14%
56% of 115 duels better than 64%
33% of 18 situations better than 38%
Ancient18
44% better than 25%
0.67 better than 16%
69.5 better than 5%
0.93 better than 17%
44% of 77 duels better than 15%
33% of 9 situations better than 35%
Anubis10
50% -
0.80 -
79.0 -
1.18-
59% of 29 duels -
67% of 6 situations -
Nuke7
57% -
0.67 -
77.0 -
0.92-
41% of 32 duels -
40% of 5 situations -
Awp_lego_24
100% -
0.71 -
72.9 -
1.18-
71% of 73 duels -
71% of 73 situations -
Usp_containment4
75% -
0.56 -
59.5 -
0.92-
56% of 88 duels -
56% of 88 situations -
Aim_map_faceit3
33% -
0.66 -
69.2 -
0.96-
55% of 29 duels -
40% of 10 situations -
Mst_pistolmap_ver2.0_noheadarmor3
100% -
0.66 -
67.5 -
1.09-
66% of 59 duels -
66% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PrOMaX- plays

Across 233 matches -PrOMaX- averages K/R 0.72, ADR 75.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 75.7, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Cache with a 65% win rate in 31 matches. In 89 of 233 matches the rating was 1.10 or higher (38%), in 84 it was below 0.90. In 161 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. -PrOMaX- loses the most ELO in match 2 of the day (+16 ELO, win rate 44%). Things go best on Cache (+103 ELO, win rate 65%). Match no. 4 of the day goes best: 72% win rate, +29 ELO. Got weaker: Headshots −8 pp, Win rate −7 pp, ELO −92. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 74.8. Last 30 days: 28 matches, win rate 39%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.