-PapsT-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Weakness48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average49% headshots and so slightly below the average (51%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average6.8 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.04 (at the start 1.11). Just above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 89.4. Last 3 months: 83.5 (at the start 89.4). Slightly above the average (80.2).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 49% (at the start 46%). Slightly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 52% (at the start 62%). Slightly above the average (50%).
Best month: August 2026 with 2,678. Last 3 months: 2,582 (at the start 2,653).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-PapsT- loses the most ELO on Ancient: −101 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 2.66 · Anubis
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How -PapsT- plays
Across 229 matches -PapsT- averages K/R 0.76, ADR 84.3 and a rating of 1.05. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 66% win rate in 68 matches. In 97 of 229 matches the rating was 1.10 or higher (42%), in 68 it was below 0.90. In 176 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. -PapsT- loses the most ELO on Ancient (−101 ELO, win rate 51%). Things go best on Nuke (+23 ELO, win rate 40%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.07, ADR −5.9, Win rate −10 pp, ELO −71. Last 30 days: 56 matches, win rate 57%, net ELO −99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.