-PV-

USA
On FACEIT since 2020 247 matches tracked 34 matches in 30 days
Last updated:

How does -PV- play?

Rating 0.86 K/R 0.64 ADR 72.5 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 247 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 40%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 46%−4 pp · Ø 50% better than 20%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Weakness
Where do the kills come from?

33% headshots and so well below the average (46%).

Headshot rate 33%−13 pp · Ø 46% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.83−0.17 · Ø 1.00 better than 4%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 26%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 33%
MVPs per match 1.8−0.4 · Ø 2.2 better than 11%
4Ks and aces 24x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 46%
Deaths per round 77%+4 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.12, Rating +0.15, ADR +13.7, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −20 pp, ELO −369

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.66 (at the start 0.54). Clearly below the average (0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
60 matches · 38% win rate
On Cache −61 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 −65 ELO, win rate 41%
On Saturdays −40 ELO, win rate 44%

-PV- loses the most ELO in match 1 of the day: −121 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
51% better than 53%
0.63 better than 11%
70.6 better than 10%
0.84 better than 6%
47% of 419 duels better than 33%
35% of 40 situations better than 42%
Mirage60
47% better than 36%
0.67 better than 25%
74.1 better than 26%
0.90 better than 19%
48% of 338 duels better than 38%
45% of 29 situations better than 74%
Anubis51
51% better than 48%
0.63 better than 8%
73.9 better than 15%
0.84 better than 3%
43% of 232 duels better than 12%
22% of 23 situations better than 18%
Cache22
45% -
0.61 -
70.2 -
0.85-
43% of 75 duels -
14% of 7 situations -
Ancient13
46% -
0.69 -
82.2 -
0.89-
39% of 80 duels -
20% of 5 situations -
Inferno10
40% -
0.64 -
73.9 -
0.90-
48% of 44 duels -
50% of 4 situations -
Nuke4
75% -
0.49 -
56.6 -
0.66-
35% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PV- plays

Across 247 matches -PV- averages K/R 0.64, ADR 72.5 and a rating of 0.86. Most room to improve: Headshot rate at 33%, better than only 3% of level 7 players. Averages 14.1 kills per match with 33% headshots. The strongest map is Anubis with a 51% win rate in 51 matches. In 53 of 247 matches the rating was 1.10 or higher (21%), in 146 it was below 0.90. In 196 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. -PV- loses the most ELO in match 1 of the day (−121 ELO, win rate 38%). Things go best from match 5 of the day (+47 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −37 ELO. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +13.7, Headshots +2 pp. Got weaker: Win rate −20 pp, ELO −369. Last 30 days: 34 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.