-PRESES

Turkey
On FACEIT since 2020 270 matches tracked 61 matches in 30 days
ELO ▼ 111
3,419
30-day peak: 3,574
Rank EU ▼ 887 places
#1,739
Turkey #48 in Turkey
30 days · prev. #852 · best #852
Last updated:

How does -PRESES play?

Rating 1.06 (from 221 matches) K/R 0.73 ADR 76.1 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 257 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.8
Knife kills 2 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 29%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 7 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +270
= Stayed the same
K/R at 0.72, Rating at 1.05, ADR at 76.5, Headshots at 60%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −195 ELO
50 matches · 36% win rate
On Anubis −64 ELO
49 matches · 47% win rate
Between 18:00 and 24:00 −422 ELO, win rate 42%

-PRESES loses the most ELO from match 5 of the day: −195 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.62 · Ancient
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
48% better than 22%
0.72 better than 31%
76.5 better than 22%
1.02 better than 35%
48% of 318 duels better than 23%
47% of 47 situations better than 75%
Dust 263
60% better than 69%
0.73 better than 37%
76.4 better than 23%
1.04 better than 39%
47% of 214 duels better than 22%
44% of 39 situations better than 64%
Anubis49
47% better than 23%
0.75 right on the average
76.6 better than 23%
1.10 better than 62%
50% of 169 duels better than 36%
39% of 23 situations better than 52%
Ancient46
57% better than 56%
0.72 better than 31%
74.1 better than 12%
1.03 better than 39%
49% of 158 duels better than 29%
47% of 19 situations better than 73%
Inferno16
50% better than 16%
0.66 better than 6%
73.1 better than 4%
0.97 better than 12%
48% of 48 duels better than 12%
27% of 11 situations better than 19%
Cache4
50% -
0.81 -
81.8 -
1.11-
65% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -PRESES plays

Across 270 matches -PRESES averages K/R 0.73 and ADR 76.1; the rating across the 221 rated matches is 1.06. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Dust 2 with a 60% win rate in 63 matches. In 102 of 257 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 225 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: July 2026 at 1.19. -PRESES loses the most ELO from match 5 of the day (−195 ELO, win rate 36%). Things go best on Dust 2 (+406 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, +207 ELO. Improved over the last three months: ELO +270. Unchanged in recent months: K/R at 0.72, Rating at 1.05, ADR at 76.5, Headshots at 60%, Win rate at 52%. Last 30 days: 61 matches, win rate 41%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.