-PRAKZ
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.98 (at the start 1.01). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 80.3. Last 3 months: 77.3 (at the start 78.8). Slightly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months unchanged at 56%. Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 50%). Right on the average (52%).
Best month: August 2026 with 2,086. Last 3 months: 1,976 (at the start 2,043).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-PRAKZ loses the most ELO in match 2 of the day: −81 ELO, 30% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.19 · Inferno
- Most kills in a match: 34 · Cache
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How -PRAKZ plays
Across 141 matches -PRAKZ averages K/R 0.73, ADR 77.7 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 15.9 kills per match with 56% headshots. The strongest map is Cache with a 57% win rate in 21 matches. In 53 of 141 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. -PRAKZ loses the most ELO in match 2 of the day (−81 ELO, win rate 30%). Things go best on Cache (+51 ELO, win rate 57%). Match no. 1 of the day goes best: 61% win rate, +3 ELO. Got weaker: K/R −0.04, ELO −67. Unchanged in recent months: Rating at 0.98, ADR at 77.3, Headshots at 56%, Win rate at 52%. Last 30 days: 8 matches, win rate 75%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.