-P4co-

Argentina
On FACEIT since 2025 384 matches tracked 97 matches in 30 days
ELO ▲ 50
2,329
30-day peak: 2,329
Rank EU
#97,224
Argentina #263 in Argentina
Last updated:

How does -P4co- play?

Rating 0.96 K/R 0.70 ADR 76.7 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 384 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.97−0.07 · Ø 1.04 better than 22%
Pistol kills per match 2.4
Knife kills 5 in 384 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 21%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 52x 4K, 1 ace in 323 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 76%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +219
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 77.9
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −151 ELO
77 matches · 44% win rate
On Dust 2 −31 ELO
108 matches · 49% win rate
On Fridays −93 ELO, win rate 39%

-P4co- loses the most ELO in match 1 of the day: −151 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
55% better than 63%
0.72 better than 36%
78.3 better than 34%
1.00 better than 35%
53% of 396 duels better than 59%
36% of 64 situations better than 45%
Dust 2108
49% better than 38%
0.69 better than 23%
75.7 better than 22%
0.95 better than 19%
45% of 428 duels better than 15%
43% of 61 situations better than 63%
Anubis62
48% better than 35%
0.66 better than 13%
73.2 better than 12%
0.93 better than 17%
47% of 235 duels better than 24%
24% of 34 situations better than 16%
Ancient57
42% better than 17%
0.67 better than 14%
76.5 better than 22%
0.91 better than 11%
50% of 240 duels better than 41%
30% of 46 situations better than 31%
Inferno44
45% better than 17%
0.74 better than 43%
79.4 better than 36%
1.02 better than 37%
55% of 168 duels better than 59%
56% of 25 situations better than 87%
Nuke3
67% -
0.88 -
93.5 -
1.21-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -P4co- plays

Across 384 matches -P4co- averages K/R 0.70, ADR 76.7 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 109 matches. In 118 of 384 matches the rating was 1.10 or higher (31%), in 169 it was below 0.90. In 323 matches with detailed stats: 52 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. -P4co- loses the most ELO in match 1 of the day (−151 ELO, win rate 44%). Things go best in match 3 of the day (+31 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: Win rate +4 pp, ELO +219. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 77.9. Last 30 days: 97 matches, win rate 52%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.