-P3RF0M3NCE

Peru
On FACEIT since 2020 80 matches tracked 66 matches in 30 days
ELO
2,301
Rank EU
#105,630
Peru #39 in Peru
Last updated:
Next update possible in 1h 39m

How does -P3RF0M3NCE play?

Rating 1.21 K/R 0.83 ADR 88.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 80 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 61%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 4.8

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 24x 4K, 6 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -P3RF0M3NCE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches, all from the last 3 months.

Kills per round (K/R)

0.77
OctNov

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 51 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
63% better than 87%
0.85 better than 90%
91.0 better than 89%
1.21 better than 92%
59% of 213 duels better than 88%
47% of 30 situations better than 74%
Dust 214
79% -
0.72 -
81.7 -
1.08-
48% of 48 duels -
60% of 10 situations -
Ancient10
70% -
0.82 -
81.9 -
1.23-
58% of 45 duels -
36% of 11 situations -
Cache7
71% -
0.96 -
92.8 -
1.42-
58% of 31 duels -
0% of 2 situations -
Nuke4
100% -
0.97 -
99.1 -
1.48-
69% of 13 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -P3RF0M3NCE plays

Across 80 matches -P3RF0M3NCE averages K/R 0.83, ADR 88.7 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 79% win rate in 14 matches. In 47 of 80 matches the rating was 1.10 or higher (59%), in 13 it was below 0.90. In 66 matches with detailed stats: 24 4Ks and 6 aces. Things go best in match 1 of the day (±0 ELO, win rate 77%). Match no. 1 of the day goes best: 77% win rate. Last 30 days: 66 matches, win rate 73%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.