-Oz--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 1,374 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (50%).
Clutch
Average30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength1.30 K/D and so well above the average (1.01).
Impact
StrengthExactly 3 kills in 6.9% of rounds and so well above the average (3.9%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.97. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.34. Last 3 months: 1.30 (at the start 1.29). Well above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 104.4. Last 3 months: 98.3 (at the start 99.0). Well above the average (79.8).
Share of headshot kills
Best month: November 2026 with 62%. Last 3 months: 59% (at the start 58%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months: 44% (at the start 48%). Well below the average (50%).
Best month: September 2026 with 1,846. Last 3 months: 1,702 (at the start 1,812).
Rounds with first kill
Best month: November 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Oz-- loses the most ELO on Dust 2: −115 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.67 · Dust 2
- Most kills in a match: 38 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Oz-- plays
Across 173 matches -Oz-- averages K/R 0.93, ADR 98.7 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 8 players. Averages 19.7 kills per match with 59% headshots. The strongest map is Inferno with a 63% win rate in 46 matches. In 115 of 173 matches the rating was 1.10 or higher (66%), in 28 it was below 0.90. In 122 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: November 2026 at 1.34. -Oz-- loses the most ELO on Dust 2 (−115 ELO, win rate 40%). Things go best on Inferno (+12 ELO, win rate 63%). Match no. 2 of the day goes best: 51% win rate, −107 ELO. Got weaker: Win rate −4 pp, ELO −110. Unchanged in recent months: K/R at 0.93, Rating at 1.30, ADR at 98.3, Headshots at 59%. Last 30 days: 44 matches, win rate 41%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.