-OverKill
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 1,141 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.97).
Impact
Weakness1.6 MVPs per match and so well below the average (2.1).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 0.96. Last 3 months: 0.93 (at the start 0.89). Slightly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 79.0. Last 3 months: 72.8 (at the start 75.8). Clearly below the average (78.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 45% (at the start 48%). Just above the average (44%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 44% (at the start 50%). Clearly below the average (48%).
Best month: July 2026 with 1,276. Last 3 months: 1,051 (at the start 1,201).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-OverKill loses the most ELO on Dust 2: −88 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 28 · Ancient
- Highest rating in a match: 1.84 · Ancient
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -OverKill plays
Across 105 matches -OverKill averages K/R 0.66, ADR 75.0 and a rating of 0.90. Most room to improve: 3K rounds at 2.5%, better than only 8% of level 5 players. Averages 15.0 kills per match with 47% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 23 of 105 matches the rating was 1.10 or higher (22%), in 57 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. -OverKill loses the most ELO on Dust 2 (−88 ELO, win rate 50%). Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −150. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 72.8. Last 30 days: 3 matches, win rate 33%, net ELO −87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.