-OniKy-

Canada
On FACEIT since 2021 331 matches tracked 100 matches in 30 days
Last updated:

How does -OniKy- play?

Rating 1.03 K/R 0.75 ADR 81.8 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 331 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.4
Knife kills 14 in 331 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 35%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 12 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 18%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 80.6, Headshots at 59%, ELO at 2,665
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
91 matches · 42% win rate
In match 4 of the day ±0 ELO
41 matches · 39% win rate
On Wednesdays −61 ELO, win rate 39%

-OniKy- loses the most ELO on Mirage: −1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 52 · Anubis
  3. Highest rating in a match: 2.15 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
42% better than 13%
0.75 right on the average
82.6 better than 57%
1.04 right on the average
48% of 453 duels better than 28%
34% of 53 situations better than 38%
Dust 280
59% better than 74%
0.74 better than 46%
83.4 better than 60%
1.01 better than 37%
48% of 427 duels better than 29%
43% of 42 situations better than 62%
Ancient55
42% better than 17%
0.74 better than 42%
79.3 better than 33%
1.02 better than 39%
50% of 284 duels better than 37%
52% of 27 situations better than 82%
Anubis51
63% better than 78%
0.76 better than 57%
81.8 better than 52%
1.08 better than 61%
46% of 272 duels better than 18%
38% of 34 situations right on the average
Inferno26
73% better than 93%
0.75 better than 39%
80.1 better than 30%
1.05 better than 35%
52% of 139 duels better than 38%
33% of 9 situations better than 38%
Nuke25
64% better than 77%
0.70 better than 26%
78.8 better than 35%
0.99 better than 32%
49% of 133 duels better than 31%
46% of 13 situations better than 72%
Cache3
33% -
0.93 -
99.5 -
1.26-
62% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -OniKy- plays

Across 331 matches -OniKy- averages K/R 0.75, ADR 81.8 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 129 of 331 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 263 matches with detailed stats: 43 4Ks and 12 aces. Best month by rating: July 2026 at 1.10. -OniKy- loses the most ELO on Mirage (−1 ELO, win rate 42%). Things go best in match 2 of the day (+286 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +286 ELO. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 80.6, Headshots at 59%, ELO at 2,665. Last 30 days: 100 matches, win rate 48%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.