-OGUZOK_

Thailand
On FACEIT since 2023 309 matches tracked 118 matches in 30 days
ELO ▲ 497
2,242
30-day peak: 2,330
Rank EU
#124,800
Thailand #164 in Thailand
Last updated:

How does -OGUZOK_ play?

Rating 1.12 K/R 0.81 ADR 86.9 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 309 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.2
Zeus kills3 in 309 matches
Knife kills 24 in 309 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 61x 4K, 5 aces in 229 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +9.7, Win rate +4 pp, ELO +230
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −61 ELO
35 matches · 69% win rate
On Anubis −30 ELO
33 matches · 33% win rate
Between 18:00 and 24:00 +70 ELO, win rate 49%
On Tuesdays −30 ELO, win rate 41%

-OGUZOK_ loses the most ELO on Nuke: −61 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 50 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.77 · Ancient

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 58%
0.79 better than 73%
85.2 better than 72%
1.10 better than 73%
55% of 473 duels better than 72%
26% of 43 situations better than 18%
Ancient68
63% better than 85%
0.83 better than 87%
90.3 better than 89%
1.16 better than 88%
59% of 418 duels better than 87%
35% of 43 situations better than 45%
Dust 258
50% better than 44%
0.79 better than 74%
83.4 better than 64%
1.09 better than 68%
57% of 318 duels better than 80%
52% of 33 situations better than 84%
Nuke35
69% better than 84%
0.83 better than 81%
87.8 better than 79%
1.14 better than 77%
50% of 204 duels better than 36%
44% of 25 situations better than 64%
Anubis33
33% better than 6%
0.83 better than 87%
88.7 better than 85%
1.16 better than 86%
51% of 215 duels right on the average
38% of 13 situations right on the average
Inferno23
43% better than 16%
0.79 better than 70%
87.8 better than 77%
1.07 better than 55%
57% of 133 duels better than 75%
30% of 10 situations better than 30%
Cache6
83% -
0.69 -
82.6 -
1.01-
39% of 31 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -OGUZOK_ plays

Across 309 matches -OGUZOK_ averages K/R 0.81, ADR 86.9 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 35 matches. In 140 of 309 matches the rating was 1.10 or higher (45%), in 90 it was below 0.90. In 229 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: October 2026 at 1.23. -OGUZOK_ loses the most ELO on Nuke (−61 ELO, win rate 69%). Things go best on Ancient (+47 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, −30 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +9.7, Win rate +4 pp, ELO +230. Got weaker: Headshots −2 pp. Last 30 days: 118 matches, win rate 58%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.