-No1-

Romania
On FACEIT since 2015 142 matches tracked 68 matches in 30 days
Last updated:
Next update possible in 1m 14s

How does -No1- play?

Rating 1.35 K/R 0.97 ADR 102.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 142 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.34+0.31 · Ø 1.03 better than 97%
Pistol kills per match 4.3
Zeus kills1 in 142 matches
Knife kills 12 in 142 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 41x 4K, 9 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +92
= Stayed the same
K/R at 0.96, Rating at 1.36, ADR at 102.0, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: June 2026 with 1.05. Last 3 months: 0.96 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
34 matches · 53% win rate
On Anubis −4 ELO
24 matches · 63% win rate
On Tuesdays +1 ELO, win rate 52%

-No1- loses the most ELO on Mirage: −9 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 60 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 3.55 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
67% better than 92%
0.98 better than 99%
103.3 better than 99%
1.38 better than 99%
61% of 289 duels better than 91%
48% of 33 situations better than 77%
Mirage34
53% better than 53%
0.93 better than 97%
98.3 better than 97%
1.28 better than 96%
59% of 201 duels better than 88%
24% of 25 situations better than 13%
Anubis24
63% better than 80%
1.05 better than 99%
110.6 better than 99%
1.46 better than 99%
57% of 173 duels better than 78%
47% of 17 situations better than 73%
Vertigo9
56% -
0.94 -
101.0 -
1.31-
52% of 66 duels -
43% of 7 situations -
Cache8
25% -
0.90 -
95.4 -
1.18-
61% of 51 duels -
14% of 7 situations -
Inferno8
50% -
1.01 -
104.2 -
1.42-
53% of 38 duels -
63% of 8 situations -
Ancient6
67% -
0.80 -
84.4 -
1.17-
41% of 34 duels -
0% of 2 situations -
Nuke3
67% -
0.80 -
74.7 -
1.13-
13% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -No1- plays

Across 142 matches -No1- averages K/R 0.97, ADR 102.1 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 21.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 48 matches. In 100 of 142 matches the rating was 1.10 or higher (70%), in 19 it was below 0.90. In 109 matches with detailed stats: 41 4Ks and 9 aces. Best month by rating: June 2026 at 1.49. -No1- loses the most ELO on Mirage (−9 ELO, win rate 53%). Things go best on Dust 2 (+1 ELO, win rate 67%). Match no. 3 of the day goes best: 78% win rate, −8 ELO. Improved over the last three months: Win rate +6 pp, ELO +92. Unchanged in recent months: K/R at 0.96, Rating at 1.36, ADR at 102.0, Headshots at 42%. Last 30 days: 68 matches, win rate 62%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.