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-Nik

USA
On FACEIT since 2022 301 matches tracked 15 matches in 30 days
ELO ▼ 182
2,367
30-day peak: 2,549
Rank NA ▼ 1,478 places
#2,649
USA #2,052 in USA
30 days · prev. #1,171 · best #1,168
Last updated:

How does -Nik play?

Rating 1.01 (from 166 matches) K/R 0.72 ADR 80.6 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 6%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.2 from the last 243
Knife kills 6 in 243 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 41%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 26x 4K, 4 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.18, ADR +5.6, Headshots +15 pp
= Stayed the same
K/R at 0.74, Win rate at 51%
▼ Got worse
ELO −487

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −162 ELO
55 matches · 42% win rate
On Anubis −101 ELO
47 matches · 36% win rate
On Thursdays −118 ELO, win rate 38%

-Nik loses the most ELO in match 2 of the day: −162 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
49% better than 38%
0.72 better than 38%
80.3 better than 46%
1.01 better than 40%
47% of 511 duels better than 24%
51% of 51 situations better than 85%
Anubis47
36% better than 9%
0.74 right on the average
83.7 better than 65%
1.02 better than 41%
49% of 251 duels better than 34%
33% of 27 situations better than 38%
Ancient44
66% better than 87%
0.72 better than 34%
83.0 better than 56%
1.01 better than 39%
50% of 222 duels better than 41%
39% of 18 situations better than 51%
Dust 223
52% right on the average
0.71 better than 37%
76.3 better than 27%
1.02 better than 45%
47% of 99 duels better than 27%
55% of 11 situations better than 88%
Inferno17
53% better than 40%
0.83 better than 76%
91.8 better than 84%
1.17 better than 76%
54% of 87 duels right on the average
0% of 4 situations better than 1%
Nuke9
78% -
0.70 -
77.2 -
1.01-
50% of 24 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Nik plays

Across 301 matches -Nik averages K/R 0.72 and ADR 80.6; the rating across the 166 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 40% headshots. The strongest map is Ancient with a 66% win rate in 44 matches. In 100 of 243 matches the rating was 1.10 or higher (41%), in 93 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. -Nik loses the most ELO in match 2 of the day (−162 ELO, win rate 42%). Things go best in match 1 of the day (+208 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +208 ELO. Improved over the last three months: Rating +0.18, ADR +5.6, Headshots +15 pp. Got weaker: ELO −487. Unchanged in recent months: K/R at 0.74, Win rate at 51%. Last 30 days: 15 matches, win rate 27%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.