-NeCkeR

Poland
On FACEIT since 2016 100 matches tracked 13 matches in 30 days
ELO ▼ 91
2,538
30-day peak: 2,629
Rank EU
#45,378
Poland #2,299 in Poland
Last updated:

How does -NeCkeR play?

Rating 1.16 K/R 0.84 ADR 92.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.3
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 72%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 11x 4K, 4 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.32).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 4%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 93.0, Headshots at 53%
▼ Got worse
Win rate −15 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
50 matches · 48% win rate

-NeCkeR loses the most ELO in match 1 of the day: −58 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Cache
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 77%
0.88 better than 92%
93.7 better than 93%
1.24 better than 93%
56% of 133 duels better than 74%
35% of 17 situations better than 41%
Dust 227
67% better than 92%
0.83 better than 82%
90.8 better than 87%
1.17 better than 83%
55% of 179 duels better than 69%
56% of 18 situations better than 89%
Ancient16
44% better than 20%
0.85 better than 88%
94.1 better than 92%
1.13 better than 76%
56% of 85 duels better than 73%
30% of 10 situations better than 28%
Inferno9
22% -
0.79 -
93.6 -
1.03-
48% of 50 duels -
0% of 1 situations -
Anubis7
57% -
0.81 -
93.1 -
1.12-
48% of 33 duels -
100% of 1 situations -
Cache7
43% -
0.85 -
94.4 -
1.17-
56% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -NeCkeR plays

Across 100 matches -NeCkeR averages K/R 0.84, ADR 92.7 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 92.7, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 57 of 100 matches the rating was 1.10 or higher (57%), in 25 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: August 2026 at 1.20. -NeCkeR loses the most ELO in match 1 of the day (−58 ELO, win rate 48%). Things go best on Dust 2 (+31 ELO, win rate 67%). Match no. 2 of the day goes best: 69% win rate, +7 ELO. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 93.0, Headshots at 53%. Last 30 days: 13 matches, win rate 23%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.