-Narkov

Lithuania
On FACEIT since 2018 168 matches tracked 53 matches in 30 days
ELO ▲ 13
2,834
30-day peak: 2,967
Rank EU
#15,119
Lithuania #148 in Lithuania
Last updated:

How does -Narkov play?

Rating 1.11 (from 146 matches) K/R 0.80 ADR 86.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.1
Knife kills 1 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 17x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%, ELO at 2,832
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.0, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
44 matches · 55% win rate
In match 2 of the day −51 ELO
39 matches · 46% win rate
On Mondays −30 ELO, win rate 48%

-Narkov loses the most ELO on Dust 2: −136 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.00 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 58%
0.81 better than 74%
88.4 better than 79%
1.12 better than 70%
57% of 214 duels better than 77%
47% of 43 situations better than 75%
Dust 244
55% better than 57%
0.78 better than 63%
85.2 better than 68%
1.13 better than 72%
54% of 180 duels better than 62%
29% of 17 situations better than 24%
Ancient17
53% right on the average
0.88 better than 92%
89.0 better than 80%
1.19 better than 87%
58% of 67 duels better than 81%
38% of 13 situations right on the average
Inferno16
31% better than 2%
0.75 better than 38%
81.8 better than 37%
1.03-
48% of 63 duels better than 17%
27% of 11 situations better than 24%
Anubis13
85% -
0.94 -
93.1 -
1.26-
59% of 56 duels -
54% of 13 situations -
Cache10
30% -
0.75 -
78.6 -
0.92-
41% of 44 duels -
0% of 5 situations -
Nuke10
60% -
0.68 -
74.5 -
1.00-
37% of 19 duels -
50% of 4 situations -
Overpass3
67% -
0.95 -
98.1 -
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Compared with players on the same level who have at least 15 matches on the map.

How -Narkov plays

Across 168 matches -Narkov averages K/R 0.80 and ADR 86.1; the rating across the 146 rated matches is 1.11. Biggest strength: K/D at 1.17, better than 80% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Anubis with a 85% win rate in 13 matches. In 72 of 146 matches the rating was 1.10 or higher (49%), in 32 it was below 0.90. In 89 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.24. -Narkov loses the most ELO on Dust 2 (−136 ELO, win rate 55%). Things go best on Mirage (+88 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +88 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −4.0, Win rate −4 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,832. Last 30 days: 53 matches, win rate 49%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.