-NLC-
Name history of -NLC-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 1,335 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (3.9%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18. Last 3 months: 1.08 (at the start 1.09). Clearly above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 87.1. Last 3 months: 81.9 (at the start 81.2). Just above the average (79.5).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 52% (at the start 54%). Clearly above the average (47%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 45% (at the start 57%). Clearly below the average (50%).
Best month: July 2026 with 1,641. Last 3 months: 1,538 (at the start 1,565).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 60%.
Patterns
From the last 182 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-NLC- loses the most ELO in match 2 of the day: −73 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Mirage
- Most kills in a match: 31 · Dust 2
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 182 matchesCompared with players on the same level who have at least 15 matches on the map.
How -NLC- plays
Across 182 matches -NLC- averages K/R 0.77, ADR 81.6 and a rating of 1.08. Biggest strength: 3K rounds at 5.1%, better than 89% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 8 players. Averages 16.9 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 36 matches. In 85 of 182 matches the rating was 1.10 or higher (47%), in 61 it was below 0.90. In 109 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.18. -NLC- loses the most ELO in match 2 of the day (−73 ELO, win rate 45%). Things go best in match 1 of the day (+47 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +47 ELO. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 81.9, ELO at 1,538. Last 30 days: 31 matches, win rate 48%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.