-NJ12
Compared with 2,420 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.51 K/D and so well above the average (1.04).
Impact
Strength3.7 MVPs per match and so well above the average (2.4).
Utility and deaths
StrengthDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.07. Last 3 months: 0.95 (at the start 1.01). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.52. Last 3 months: 1.35 (at the start 1.47). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 112.8. Last 3 months: 102.1 (at the start 106.8). Well above the average (80.9).
Share of headshot kills
Best month: November 2026 with 54%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Matches won (win rate)
Best month: August 2026 with 77%. Last 3 months: 65% (at the start 77%). Well above the average (50%).
Best month: September 2026 with 2,523. Last 3 months: 2,324 (at the start 2,396).
Rounds with first kill
Best month: September 2026 with 12%. Last 3 months: 11% (at the start 10%). Right on the average (11%).
1v1 clutches won
Best month: September 2026 with 37%. Last 3 months unchanged at 34%. Clearly below the average (39%).
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 54 · Mirage
- Longest win streak: 14 wins in a row · Ancient
- Highest rating in a match: 2.35 · Dust 2
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How -NJ12 plays
Across 98 matches -NJ12 averages K/R 0.97, ADR 104.1 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.5 kills per match with 51% headshots. The strongest map is Mirage with a 82% win rate in 45 matches. In 77 of 98 matches the rating was 1.10 or higher (79%), in 6 it was below 0.90. In 98 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: November 2026 at 1.52. Things go best on Mirage (+39 ELO, win rate 82%). Improved over the last three months: First kills +1 pp. Got weaker: K/R −0.06, Rating −0.12, ADR −4.7, Headshots −3 pp, Win rate −12 pp, ELO −72. Unchanged in recent months: Clutch 1v1 at 34%. Last 30 days: 30 matches, win rate 70%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.